mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Updated ImGui
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@@ -120,7 +120,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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value = (float3)ColorRGB.LinearToSRGB((ColorRGB)value);
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if (ImGui.ColorEdit3(displayName.Ptr, *(float[3]*)&value))
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if (ImGui.ColorEdit3(displayName.Ptr, ref *(float[3]*)&value))
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{
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value = (float3)ColorRGB.SRgbToLinear((ColorRGB)value);
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material.SetVariable(variable.Name, value);
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@@ -132,7 +132,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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value = (float4)ColorRGBA.LinearToSRGB((ColorRGBA)value);
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if (ImGui.ColorEdit4(displayName.Ptr, *(float[4]*)&value))
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if (ImGui.ColorEdit4(displayName.Ptr, ref *(float[4]*)&value))
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{
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value = (float4)ColorRGBA.SRgbToLinear((ColorRGBA)value);
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material.SetVariable(variable.Name, value);
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@@ -149,7 +149,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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value = (float3)ColorRGB.LinearToSRGB((ColorRGB)value);
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if (ImGui.ColorEdit3(displayName.Ptr, *(float[3]*)&value, .HDR | .Float))
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if (ImGui.ColorEdit3(displayName.Ptr, ref *(float[3]*)&value, .HDR | .Float))
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{
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value = (float3)ColorRGB.SRgbToLinear((ColorRGB)value);
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material.SetVariable(variable.Name, value);
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@@ -161,7 +161,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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value = (float4)ColorRGBA.LinearToSRGB((ColorRGBA)value);
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if (ImGui.ColorEdit4(displayName.Ptr, *(float[4]*)&value, .HDR | .Float))
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if (ImGui.ColorEdit4(displayName.Ptr, ref *(float[4]*)&value, .HDR | .Float))
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{
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value = (float4)ColorRGBA.SRgbToLinear((ColorRGBA)value);
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material.SetVariable(variable.Name, value);
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