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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Updated ImGui
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@@ -87,29 +87,29 @@ namespace ImGui
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public static extern void Image(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero);
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public static bool ImageButton(SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, int32 frame_padding = -1, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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public static bool ImageButton(char8* id, SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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{
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if (uv0 != .Zero || uv1 != .Ones)
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Runtime.NotImplemented();
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float2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
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return ImageButton(subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, frame_padding, bg_col, tint_col);
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return ImageButton(id, subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, bg_col, tint_col);
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}
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public static extern bool ImageButton(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, int32 frame_padding = -1, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
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public static extern bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
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public static bool ImageButtonEx(uint32 id, SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec2 frame_padding = .Zero, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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public static bool ImageButtonEx(uint32 id, SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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{
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if (uv0 != .Zero || uv1 != .Ones)
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Runtime.NotImplemented();
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float2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
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return ImageButtonEx(id, subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, frame_padding, bg_col, tint_col);
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return ImageButtonEx(id, subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, bg_col, tint_col);
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}
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public static extern bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec2 frame_padding = .Zero, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
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public static extern bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
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public static void TextUnformatted(StringView text) => TextUnformattedImpl(text.Ptr, text.Ptr + text.Length);
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@@ -22,24 +22,24 @@ namespace ImGui
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textureViewBinding.Release();
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}
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public static override bool ImageButton(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, int32 frame_padding = -1, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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public static override bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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{
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var view = textureViewBinding._nativeShaderResourceView..AddRef();
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_resourceViews.Add(view);
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bool pressed = ImGui.ImageButton(view, size, uv0, uv1, frame_padding, bg_col, tint_col);
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bool pressed = ImGui.ImageButton(id, view, size, uv0, uv1, bg_col, tint_col);
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textureViewBinding.Release();
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return pressed;
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}
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public static override bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec2 frame_padding = .Zero, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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public static override bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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{
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var view = textureViewBinding._nativeShaderResourceView..AddRef();
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_resourceViews.Add(view);
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bool pressed = ImGui.ImageButtonEx(id, view, size, uv0, uv1, frame_padding, bg_col, tint_col);
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bool pressed = ImGui.ImageButtonEx(id, view, size, uv0, uv1, bg_col, tint_col);
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textureViewBinding.Release();
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Vendored
+1
-1
Submodule GlitchyEngine/vendor/imgui updated: 827764b98c...21c9c3225a
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