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https://github.com/aharabada/glitchy-engine-beef.git
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Updated ImGui
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@@ -86,10 +86,10 @@ namespace Sandbox
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ImGui.Combo("Sampler", (.)&_sampleMode, items.Ptr, (.)items.Count);
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ImGui.SliderFloat2("Color offset and scale", *(float[2]*)&_colorOffset, -1.0f, 1.0f);
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ImGui.SliderFloat2("Alpha offset and scale", *(float[2]*)&_alphaOffset, -1.0f, 1.0f);
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ImGui.SliderFloat2("Color offset and scale", ref *(float[2]*)&_colorOffset, -1.0f, 1.0f);
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ImGui.SliderFloat2("Alpha offset and scale", ref *(float[2]*)&_alphaOffset, -1.0f, 1.0f);
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ImGui.SliderFloat2("Position", *(float[2]*)&_position, 2 * -Math.Max(viewedTexture.Width, viewedTexture.Height) * _zoom, 2 * Math.Max(viewedTexture.Width, viewedTexture.Height) * _zoom);
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ImGui.SliderFloat2("Position", ref *(float[2]*)&_position, 2 * -Math.Max(viewedTexture.Width, viewedTexture.Height) * _zoom, 2 * Math.Max(viewedTexture.Width, viewedTexture.Height) * _zoom);
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ImGui.BeginChild("imageChild");
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