Basic save component button

This commit is contained in:
Simon Lübeß
2024-06-23 00:27:20 +02:00
parent cd434d64f9
commit 1b130a4bce
8 changed files with 136 additions and 15 deletions
@@ -116,9 +116,17 @@ namespace GlitchyEditor.EditWindows
bool nodeOpen = ImGui.CollapsingHeader(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
ImGui.PushID(header.CStr());
defer { ImGui.PopID(); }
float positionX = ImGui.GetWindowContentRegionMax().x;
float2 buttonSize = (.)ImGui.CalcTextSize("...");
if (showComponentContextMenu != null)
{
ImGui.SameLine(ImGui.GetWindowContentRegionMax().x - ImGui.CalcTextSize("...").x - 2 * ImGui.GetStyle().FramePadding.x);
positionX -= buttonSize.X + 2 * ImGui.GetStyle().FramePadding.x;
ImGui.SameLine(positionX);
if (ImGui.SmallButton("..."))
{
@@ -133,6 +141,79 @@ namespace GlitchyEditor.EditWindows
}
}
if (ImGui.BeginPopupModal("Create new entity?###CopyNewEntityToEditor"))
{
//ImGui.Text("This entity only exists in play mode. Do you want to copy only this component, or all components?");
ImGui.Text("This entity only exists in play mode. Saving will create an entity that only contains this component.");
//if (ImGui.Button("Copy only this component"))
if (ImGui.Button("Ok"))
{
Entity editorEntity = Editor.Instance.EditorScene.CreateEntity(entity.Name, entity.UUID);
Scene.CopyComponent<TComponent>(entity, editorEntity);
if (typeof(TComponent) == typeof(ScriptComponent))
{
// TODO: Copy script data into editor
// TODO: Somehow get the scriptserializer used to serialize the editor scene
//scriptSerializer.SerializeScriptInstance(((ScriptComponent*)component).Instance);
}
ImGui.CloseCurrentPopup();
}
ImGui.SameLine();
// TODO!
/*if (ImGui.Button("Copy all components"))
{
ImGui.CloseCurrentPopup();
}
ImGui.SameLine();
*/
if (ImGui.Button("Cancel"))
{
ImGui.CloseCurrentPopup();
}
ImGui.EndPopup();
}
if (ScriptEngine.ApplicationInfo.IsInPlayMode)
{
positionX -= buttonSize.X + 1 * ImGui.GetStyle().FramePadding.x;
ImGui.SameLine(positionX);
float2 imageButtonSize = (.)buttonSize;
imageButtonSize.X -= ImGui.GetStyle().FramePadding.x * 2;
imageButtonSize.Y -= ImGui.GetStyle().FramePadding.y * 2;
//if (ImGui.ImageButton("save", EditorIcons.Instance.Save, (.)imageButtonSize))
if (ImGui.SmallButton("Save"))
{
if (Entity editorEntity = Editor.Instance.EditorScene.GetEntityByID(entity.UUID))
{
Scene.CopyComponent<TComponent>(entity, editorEntity);
if (typeof(TComponent) == typeof(ScriptComponent))
{
// TODO: Copy script data into editor
// TODO: Somehow get the scriptserializer used to serialize the editor scene
//scriptSerializer.SerializeScriptInstance(((ScriptComponent*)component).Instance);
}
}
else
{
ImGui.OpenPopup("###CopyNewEntityToEditor");
}
}
ImGui.AttachTooltip("Save component to edit mode.");
}
if (nodeOpen && ImGui.BeginPropertyTable("properties", TableId))
{
if (entity.TryGetComponent<TComponent>(let actualComponent))