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https://github.com/aharabada/glitchy-engine-beef.git
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Basic save component button
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@@ -362,7 +362,7 @@ namespace GlitchyEditor
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private void InitEditor()
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{
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_editor = new Editor(_editorScene, _contentManager, _thumbnailManager);
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_editor = new Editor(_editorScene, _editorScene, _contentManager, _thumbnailManager);
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_editor.SceneViewportWindow.ViewportSizeChanged.Add(new (s, e) => EditorViewportSizeChanged(s, e));
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_editor.GameViewportWindow.ViewportSizeChanged.Add(new (s, e) => GameViewportSizeChanged(s, e));
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_editor.CurrentCamera = &_camera;
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@@ -983,6 +983,7 @@ namespace GlitchyEditor
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SetReference!(_editorScene, scene);
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_editor.CurrentScene = _editorScene;
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_editor.EditorScene = _editorScene;
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SetReference!(_activeScene, _editorScene);
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if (_editorScene != null)
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