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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
VertexLayout cleanup
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@@ -13,12 +13,12 @@ namespace GlitchyEngine.Renderer
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public ID3DBlob* nativeShaderCode ~ _?.Release();
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public this(GraphicsContext context, VertexElement[] ownElements, VertexShader vertexShader)
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public this(GraphicsContext context, VertexElement[] elements, VertexShader vertexShader)
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{
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nativeShaderCode = vertexShader.nativeCode..AddRef();
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_context = context..AddRef();
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_elements = ownElements;
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_elements = elements;
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CreateNativeLayout();
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}
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@@ -77,18 +77,16 @@ namespace GlitchyEngine.Renderer
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{
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private GraphicsContext _context ~ _?.ReleaseRef();
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private VertexElement[] _elements ~ delete _;
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private VertexElement[] _elements;
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public GraphicsContext Context => _context;
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public VertexElement[] Elements => _elements;
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// Todo: DirectX needs shader!
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/// Takes ownership of ownElements!
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public this(GraphicsContext context, VertexElement[] ownElements, VertexShader vertexShader)
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public this(GraphicsContext context, VertexElement[] elements, VertexShader vertexShader)
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{
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_context = context..AddRef();
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_elements = ownElements;
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_elements = elements;
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CreateNativeLayout();
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}
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@@ -98,6 +96,6 @@ namespace GlitchyEngine.Renderer
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public interface IVertexData
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{
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static VertexLayout VertexLayout {get;}
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static VertexElement[] VertexElements {get;}
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}
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}
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