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https://github.com/aharabada/glitchy-engine-beef.git
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Desketchified DX11 shader binding
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@@ -12,8 +12,6 @@ namespace GlitchyEngine.Renderer
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{
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extension PixelShader
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{
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internal ID3D11PixelShader* nativeShader ~ _?.Release();
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public override void CompileFromSource(StringView code, StringView? fileName, String entryPoint, ShaderDefine[] macros = null)
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{
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Debug.Profiler.ProfileRendererFunction!();
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@@ -23,7 +21,7 @@ namespace GlitchyEngine.Renderer
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{
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Debug.Profiler.ProfileResourceScope!("CreateNativePixelShader");
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var result = NativeDevice.CreatePixelShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, &nativeShader);
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var result = NativeDevice.CreatePixelShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, (ID3D11PixelShader**)&nativeShader);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to create pixel shader: Message ({(int)result}): {result}");
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