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https://github.com/aharabada/glitchy-engine-beef.git
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Asset Browser: Handle navigation hotkeys only when directory is hovered
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@@ -689,35 +689,39 @@ namespace GlitchyEditor.EditWindows
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/// Renders the contents of _currentDirectory. Returns the node of the current directory, or null if the browser isn't in a directory.
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private void DrawCurrentDirectory(TreeNode<AssetNode> currentDirectoryNode)
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{
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// TODO: Yes we really have to come up with a good system for hotkeys...
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var currentDirectoryNode;
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if (Input.IsKeyPressed(.Alt))
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if (ImGui.IsWindowHovered())
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{
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if (Input.IsKeyPressing(.Up))
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// TODO: Come up with a good hotkey system...
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var currentDirectoryNode;
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if (Input.IsKeyPressed(.Alt))
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{
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NavigateUp();
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if (Input.IsKeyPressing(.Up))
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{
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NavigateUp();
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}
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if (Input.IsKeyPressing(.Left))
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{
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NavigateBack();
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}
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if (Input .IsKeyPressing(.Right))
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{
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NavigateForward();
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}
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}
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if (Input.IsKeyPressing(.Left))
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if (Input.IsMouseButtonPressing(.XButton1))
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{
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NavigateBack();
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}
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if (Input .IsKeyPressing(.Right))
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if (Input.IsMouseButtonPressing(.XButton2))
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{
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NavigateForward();
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}
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}
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if (Input.IsMouseButtonPressing(.XButton1))
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{
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NavigateForward();
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}
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if (Input.IsMouseButtonPressing(.XButton2))
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{
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NavigateBack();
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}
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List<TreeNode<AssetNode>> directoryEntries = null;
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StringView searchFilter = StringView(&_filesFilter);
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