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https://github.com/aharabada/glitchy-engine-beef.git
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Moved CPUAccessFlags and Usage to seperate file
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@@ -6,22 +6,6 @@ using internal GlitchyEngine.Renderer;
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namespace GlitchyEngine.Renderer
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{
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extension CPUAccessFlags
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{
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public static explicit operator DirectX.D3D11.CpuAccessFlags(Self cpuAccessFlags)
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{
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DirectX.D3D11.CpuAccessFlags flags = .None;
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if(cpuAccessFlags.HasFlag(.Read))
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flags |= .Read;
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if(cpuAccessFlags.HasFlag(.Write))
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flags |= .Write;
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return flags;
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}
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}
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extension BufferDescription
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{
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public static operator DirectX.D3D11.BufferDescription(Self desc)
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