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Moved CPUAccessFlags and Usage to seperate file
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namespace GlitchyEngine.Renderer
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{
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/**
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* Defines how the CPU can access a resource.
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*/
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public enum CPUAccessFlags
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{
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/// The CPU has no access to the resource.
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None = 0,
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/// The CPU has read access to the resource.
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Read = 1,
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/// The CPU has write access to the resource.
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Write = 2
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}
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}
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