Moved CPUAccessFlags and Usage to seperate file

This commit is contained in:
Simon Lübeß
2021-06-23 19:10:04 +02:00
parent f131b21273
commit 1f1b32e101
5 changed files with 63 additions and 56 deletions
@@ -0,0 +1,16 @@
namespace GlitchyEngine.Renderer
{
/**
* Defines how the CPU can access a resource.
*/
public enum CPUAccessFlags
{
/// The CPU has no access to the resource.
None = 0,
/// The CPU has read access to the resource.
Read = 1,
/// The CPU has write access to the resource.
Write = 2
}
}