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Moved CPUAccessFlags and Usage to seperate file
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namespace GlitchyEngine.Renderer
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{
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/**
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* Identifies expected resource use during rendering.
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* The usage directly reflects whether a resource is accessible by the CPU and/or the graphics processing unit (GPU).
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*/
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public enum Usage
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{
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/**
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* A resource that requires read and write access by the GPU.
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* This is likely to be the most common usage choice.
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*/
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Default = 0,
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/**
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* A resource that can only be read by the GPU. It cannot be written by the GPU, and cannot be accessed at all by the CPU.
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*/
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Immutable = 1,
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/**
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* A resource that is accessible by both the GPU (read only) and the CPU (write only).
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* A dynamic resource is a good choice for a resource that will be updated by the CPU at least once per frame.
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* To update a dynamic resource, use a Map method.
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*/
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Dynamic = 2,
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/**
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* A resource that supports data transfer (copy) from the GPU to the CPU.
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*/
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Staging = 3
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}
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}
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