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https://github.com/aharabada/glitchy-engine-beef.git
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Added Context, Bind and Unbind to GeometryBinding
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@@ -136,7 +136,7 @@ namespace GlitchyEngine
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_indexBuffer = new IndexBuffer(Window.Context, (.)indices.Count, .Immutable);
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_indexBuffer.SetData(indices);
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_geometryBinding = new GeometryBinding();
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_geometryBinding = new GeometryBinding(_window.Context);
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_geometryBinding.SetVertexBufferSlot(_vertexBuffer, 0);
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_geometryBinding.SetVertexLayout(_vertexLayout);
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_geometryBinding.SetPrimitiveTopology(.TriangleList);
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@@ -175,7 +175,7 @@ namespace GlitchyEngine
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_window.Context.SetRenderTarget(null);
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_window.Context.BindRenderTargets();
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_geometryBinding.Bind(_window.Context);
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_geometryBinding.Bind();
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_window.Context.SetVertexShader(_vertexShader);
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