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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Added Context, Bind and Unbind to GeometryBinding
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@@ -73,8 +73,11 @@ namespace GlitchyEngine.Renderer
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}
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public void Bind(GraphicsContext context)
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public override void Bind(GraphicsContext context = null)
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{
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var context;
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context ??= _context;
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context.nativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nativeBuffers, &bufferStrides, &bufferOffsets);
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context.nativeContext.InputAssembler.SetInputLayout(_vertexLayout.nativeLayout);
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context.nativeContext.InputAssembler.SetPrimitiveTopology((.)_primitiveTopology);
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@@ -82,8 +85,11 @@ namespace GlitchyEngine.Renderer
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context.nativeContext.InputAssembler.SetIndexBuffer(_indexBuffer.nativeBuffer, _indexBuffer.Format == .Index32Bit ? .R32_UInt : .R16_UInt, _indexByteOffset);
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}
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public void Unbind(GraphicsContext context)
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public void Unbind(GraphicsContext context = null)
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{
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var context;
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context ??= _context;
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ID3D11Buffer*[nativeBuffers.Count] nullBuffers = .();
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uint32[nativeBuffers.Count] zeroStrides = .();
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uint32[nativeBuffers.Count] zeroOffsets = .();
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