Play Button

This commit is contained in:
Simon Lübeß
2022-10-06 16:33:33 +02:00
parent 6958d27c30
commit 202083930a
9 changed files with 317 additions and 65 deletions
@@ -84,7 +84,7 @@ namespace GlitchyEngine.Renderer
return .Ok;
}
protected override Result<void> PlatformSetData(void* data, uint32 byteLength, uint32 dstByteOffset, GlitchyEngine.Renderer.MapType mapType)
protected override Result<void> PlatformSetData(void* data, uint32 byteLength, uint32 dstByteOffset, Renderer.MapType mapType)
{
Debug.Profiler.ProfileResourceFunction!();
@@ -102,7 +102,7 @@ namespace GlitchyEngine.Renderer
Box dataBox = .(dstByteOffset, 0, 0, dstByteOffset + byteLength, 1, 1);
NativeContext.UpdateSubresource(nativeBuffer, 0, &dataBox, data, byteLength, byteLength);
case .Dynamic:
Debug.Assert(mapType.CanWrite, "The map type has to have write access.");
Log.EngineLogger.Assert(mapType == .WriteDiscard || mapType == .WriteNoOverwrite, scope $"When writing to dynamic resources the map type must be {nameof(Renderer.MapType.WriteDiscard)} or {nameof(Renderer.MapType.WriteNoOverwrite)}.");
// Todo: DoNotWaitFlag
MappedSubresource map = ?;
NativeContext.Map(nativeBuffer, 0, (.)mapType, .None, &map);
+1 -1
View File
@@ -232,7 +232,7 @@ namespace GlitchyEngine.Renderer
_sceneConstants.CameraTarget = renderTarget;
_sceneConstants.CompositionTarget = finalTarget;
_sceneBuffer.SetData<Matrix>(viewProjection);
_sceneBuffer.SetData<Matrix>(viewProjection , 0, .WriteDiscard);
}
public static void BeginScene(EditorCamera camera, RenderTargetGroup finalTarget)
+157 -2
View File
@@ -63,8 +63,163 @@ namespace GlitchyEngine.World
public void UpdateRuntime(GameTime gameTime, RenderTargetGroup finalTarget)
{
// TODO: adapt changes from UpdateEditor!
Runtime.NotImplemented();
Debug.Profiler.ProfileRendererFunction!();
finalTarget.AddRef();
TransformSystem.Update(_ecsWorld);
// Find camera
Camera* primaryCamera = null;
Matrix primaryCameraTransform = default;
RenderTargetGroup renderTarget = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
{
if (camera.Primary)// && camera.RenderTarget != null)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = transform.WorldTransform;
renderTarget = camera.RenderTarget..AddRef();
}
}
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, renderTarget, _compositeTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
{
Renderer.Submit(light.SceneLight, transform.WorldTransform);
}
Renderer.EndScene();
renderTarget.ReleaseRef();
// TODO: alphablending (handle in Renderer2D)
// TODO: 2D-Postprocessing requires rendering into separate target instead of directly into compositeTarget
RenderCommand.SetRenderTargetGroup(_compositeTarget);
RenderCommand.BindRenderTargets();
// Sprite renderer
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform, .BackToFront);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
}
Renderer2D.EndScene();
// Gamma correct composit target and draw it into viewport
{
RenderCommand.UnbindRenderTargets();
RenderCommand.SetRenderTargetGroup(finalTarget, false);
RenderCommand.BindRenderTargets();
_gammaCorrectEffect.SetTexture("Texture", _compositeTarget, 0);
// TODO: iiihhh
_gammaCorrectEffect.Bind(Application.Get().Window.Context);
FullscreenQuad.Draw();
}
finalTarget.ReleaseRef();
/*Debug.Profiler.ProfileRendererFunction!();
finalTarget.AddRef();
TransformSystem.Update(_ecsWorld);
// Run scripts
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
{
if (script.Instance == null)
{
script.Instance = script.InstantiateFunction();
script.Instance._entity = Entity(entity, this);
script.Instance.[Friend]OnCreate();
}
script.Instance.[Friend]OnUpdate(gameTime);
}
// Find camera
Camera* primaryCamera = null;
Matrix primaryCameraTransform = default;
RenderTargetGroup renderTarget = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
{
if (camera.Primary)// && camera.RenderTarget != null)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = transform.WorldTransform;
//renderTarget = camera.RenderTarget..AddRef();
}
}
if (primaryCamera != null)
{
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, _compositeTarget, finalTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
{
Renderer.Submit(light.SceneLight, transform.WorldTransform);
}
Renderer.EndScene();
// TODO: alphablending (handle in Renderer2D)
// TODO: 2D-Postprocessing requires rendering into separate target instead of directly into compositeTarget
RenderCommand.SetRenderTargetGroup(_compositeTarget);
RenderCommand.BindRenderTargets();
// Sprite renderer
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform, .BackToFront);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
}
Renderer2D.EndScene();
// Gamma correct composit target and draw it into viewport
{
RenderCommand.UnbindRenderTargets();
RenderCommand.SetRenderTargetGroup(finalTarget, false);
RenderCommand.BindRenderTargets();
_gammaCorrectEffect.SetTexture("Texture", _compositeTarget, 0);
// TODO: iiihhh
_gammaCorrectEffect.Bind(Application.Get().Window.Context);
FullscreenQuad.Draw();
}
}
finalTarget.ReleaseRef();*/
/*
Debug.Profiler.ProfileRendererFunction!();