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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Fixed memory leak in AssetFile
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@@ -26,9 +26,9 @@ class AssetFile
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{
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private EditorContentManager _contentManager;
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private String _path;
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private String _identifier;
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private String _assetConfigPath ~ delete _;
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private String _path ~ delete:append _;
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private String _identifier ~ delete:append _;
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private String _assetConfigPath ~ delete:append _;
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private AssetConfig _assetConfig ~ delete _;
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@@ -53,7 +53,7 @@ class AssetFile
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{
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String identifierBuffer = append String(identifier);
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String pathBuffer = append String(path);
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String configPathBuffer = new String(path.Length + ConfigFileExtension.Length);
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String configPathBuffer = append String(path.Length + ConfigFileExtension.Length);
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_identifier = identifierBuffer;
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_path = pathBuffer;
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@@ -673,14 +673,12 @@ class AssetHierarchy
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// Directories have no AssetFile?
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if (node->AssetFile != null)
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{
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// TODO: Somehow this leaks memory
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node->AssetFile.[Friend]_path.Set(node->Path);
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node->AssetFile.[Friend]_identifier.Set(newFilePath);
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AssetIdentifier.Fixup(node->AssetFile.[Friend]_identifier);
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node->AssetFile.[Friend]_assetConfigPath.Set(node->Path);
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// TODO: Somehow this leaks memory
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node->AssetFile.[Friend]_assetConfigPath.Append(AssetFile.ConfigFileExtension);
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}
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