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Scene: Set ScriptEngine Context (Scene) when copying entities
Fixes invalid access when constructors throw exceptions
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@@ -133,6 +133,9 @@ namespace GlitchyEngine.World
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if (initializeScripts)
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if (initializeScripts)
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{
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{
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// Set context, so that constructors can correctly reference the scene
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ScriptEngine.SetContext(target);
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//CopyComponents<NativeScriptComponent>(this, target);
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//CopyComponents<NativeScriptComponent>(this, target);
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// Copy ScriptComponents... needs extra handling for the script instances
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// Copy ScriptComponents... needs extra handling for the script instances
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