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Fixed mouse picking
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@@ -31,7 +31,7 @@ cbuffer ObjectConstants : register(b1)
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* \brief Inverted and transposed transform matrix.
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* \remarks This matrix is used in order to correctly transform normal vectors.
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*/
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float3x3 Transform_InvT;
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float4x3 Transform_InvT;
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#ifdef OutputEntityId
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uint EntityId;
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#endif
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