mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Moved material editing from component window to asset editor
- EditorContentManager now returns null if asset wasn't found (instead of crashing) - FixUp asset identifier when dragging from asset browser - Lock current asset in properties editor
This commit is contained in:
@@ -0,0 +1,154 @@
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{
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Name = "Scene name here pls!!!",
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Entities = [
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{
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Id = 5169765174113462770,
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NameComponent = {
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Name = "Sphere"
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = 0.5,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0,
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W = 1
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0
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}
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},
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MeshComponent = {
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Mesh = "Models\\sphere.glb"
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},
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MeshRendererComponent = {
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Material = "Textures\\TestMaterial.mat"
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}
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},
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{
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Id = 17158420331978163131,
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NameComponent = {
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Name = "Light"
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},
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TransformComponent = {
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Position = {
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X = -1,
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Y = 4,
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Z = -4
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},
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Rotation = {
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X = 0.614328,
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Y = 0.239776,
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Z = 0.031567,
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W = 0.751074
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},
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Scale = {
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X = 0.999999,
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Y = 1,
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Z = 1.000001
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},
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EditorEulerRotation = {
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X = 1.308998,
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Y = 0.349066,
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Z = 0.349066
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}
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},
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LightComponent = {
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LightType = .Directional,
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Illuminance = 10,
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Color = {
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R = 1,
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G = 0.991772,
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B = 0.740862
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}
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}
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},
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{
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Id = 5556050645816939548,
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NameComponent = {
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Name = "Plane"
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = 0,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0,
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W = 1
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},
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Scale = {
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X = 10,
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Y = 1,
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Z = 10
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0
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}
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},
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MeshComponent = {
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Mesh = "Models\\plane.glb"
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},
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MeshRendererComponent = {
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Material = "Textures\\TestMaterial.mat"
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}
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},
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{
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Id = 3947673900993587516,
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NameComponent = {
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Name = "Camera"
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = 2,
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Z = -5
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},
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Rotation = {
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X = 0.21644,
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Y = 0,
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Z = 0,
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W = 0.976296
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0.436332,
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Y = 0,
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Z = 0
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}
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},
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CameraComponent = {
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Primary = true,
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ProjectionType = .InfinitePerspective,
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PerspectiveFovY = 1.047198,
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PerspectiveNearPlane = 0.1,
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PerspectiveFarPlane = 10000,
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OrthographicHeight = 10,
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OrthographicNearPlane = 0,
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OrthographicFarPlane = 10,
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AspectRatio = 2.156692,
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FixedAspectRatio = false
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}
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}
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]
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}
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@@ -24,6 +24,7 @@ class AssetFile
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private EditorContentManager _contentManager;
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private String _path;
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private String _identifier;
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private String _assetConfigPath;
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private AssetConfig _assetConfig ~ delete _;
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@@ -35,6 +36,7 @@ class AssetFile
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public bool IsDirectory => _isDirectory;
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public StringView FilePath => _path;
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public StringView Identifier => _identifier;
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public const String ConfigFileExtension = ".ass";
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@@ -43,11 +45,13 @@ class AssetFile
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public Object LoadedAsset => _loadedAsset;
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[AllowAppend]
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public this(EditorContentManager contentManager, StringView path, bool isDirectory)
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public this(EditorContentManager contentManager, StringView identifier, StringView path, bool isDirectory)
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{
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String identifierBuffer = append String(identifier);
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String pathBuffer = append String(path);
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String configPathBuffer = append String(path.Length + ConfigFileExtension.Length);
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_identifier = identifierBuffer;
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_path = pathBuffer;
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configPathBuffer..Append(path).Append(ConfigFileExtension);
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@@ -5,11 +5,34 @@ using System.Collections;
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using System.IO;
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using GlitchyEngine;
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using GlitchyEngine.Renderer;
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using ImGui;
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using GlitchyEngine.Math;
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namespace GlitchyEditor.Assets;
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class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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{
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mixin DropAssetTarget<T>() where T : Asset
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{
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Asset asset = null;
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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if (payload != null)
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{
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StringView fullpath = .((char8*)payload.Data, (int)payload.DataSize);
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asset = Content.LoadAsset<Asset>(fullpath);
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}
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ImGui.EndDragDropTarget();
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}
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asset
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}
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public this(AssetFile asset) : base(asset)
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{
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@@ -17,7 +40,146 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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public override void ShowEditor()
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{
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Material material = Asset.LoadedAsset as Material;
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if (material == null)
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return;
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Effect effect = material?.Effect;
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if (effect == null)
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return;
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ShowTextures(material, effect);
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ShowVariables(material, effect);
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}
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private void ShowTextures(Material material, Effect effect)
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{
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for (let texture in effect.Textures)
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{
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ImGui.Button(texture.key);
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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if (payload != null)
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{
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StringView path = .((char8*)payload.Data, (int)payload.DataSize);
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using (Texture2D newTexture = Content.LoadAsset<Texture2D>(path))//new Texture2D(path, true))
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{
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newTexture.SamplerState = SamplerStateManager.AnisotropicWrap;
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material.SetTexture(texture.key, newTexture);
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}
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}
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ImGui.EndDragDropTarget();
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}
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}
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}
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private void ShowVariables(Material material, Effect effect)
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{
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bool TryGetValue(Dictionary<String, Variant> parameters, String name, out Variant value)
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{
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if (parameters.TryGetValue(name, let param))
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{
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value = param;
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return true;
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}
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value = ?;
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return false;
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}
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for (let (name, arguments) in effect.[Friend]_variableDescriptions)
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{
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let variable = effect.Variables[name];
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bool hasPreviewName = TryGetValue(arguments, "Preview", var previewName);
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StringView displayName = hasPreviewName ? previewName.Get<String>() : name;
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bool hasPreviewType = TryGetValue(arguments, "Type", var previewType);
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if (hasPreviewType && previewType.Get<String>() == "Color")
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{
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Log.EngineLogger.AssertDebug(variable.Type == .Float && variable.Rows == 1);
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if (variable.Columns == 3)
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{
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material.GetVariable<Vector3>(variable.Name, var value);
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value = (Vector3)ColorRGB.LinearToSRGB((ColorRGB)value);
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if (ImGui.ColorEdit3(displayName.Ptr, *(float[3]*)&value))
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{
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value = (Vector3)ColorRGB.SRgbToLinear((ColorRGB)value);
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material.SetVariable(variable.Name, value);
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}
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}
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else if (variable.Columns == 4)
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{
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material.GetVariable<Vector4>(variable.Name, var value);
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value = (Vector4)ColorRGBA.LinearToSRGB((ColorRGBA)value);
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if (ImGui.ColorEdit4(displayName.Ptr, *(float[4]*)&value))
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{
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value = (Vector4)ColorRGBA.SRgbToLinear((ColorRGBA)value);
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material.SetVariable(variable.Name, value);
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}
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}
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}
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else if (variable.Type == .Float && variable.Rows == 1)
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{
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bool hasMin = TryGetValue(arguments, "Min", var min);
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bool hasMax = TryGetValue(arguments, "Max", var max);
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for (int r < variable.Rows)
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{
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switch (variable.Columns)
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{
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case 1:
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material.GetVariable<float>(variable.Name, var value);
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float[1] minV = hasMin ? min.Get<float[1]>() : .(float.MinValue);
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float[1] maxV = hasMax ? max.Get<float[1]>() : .(float.MaxValue);
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if (ImGui.EditVector<1>(displayName, ref *(float[1]*)&value, .(), 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 2:
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material.GetVariable<Vector2>(variable.Name, var value);
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Vector2 minV = hasMin ? min.Get<Vector2>() : .(float.MinValue);
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Vector2 maxV = hasMax ? max.Get<Vector2>() : .(float.MaxValue);
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if (ImGui.EditVector2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 3:
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material.GetVariable<Vector3>(variable.Name, var value);
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Vector3 minV = hasMin ? min.Get<Vector3>() : .(float.MinValue);
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Vector3 maxV = hasMax ? max.Get<Vector3>() : .(float.MaxValue);
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if (ImGui.EditVector3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 4:
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material.GetVariable<Vector4>(variable.Name, var value);
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Vector4 minV = hasMin ? min.Get<Vector4>() : .(float.MinValue);
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Vector4 maxV = hasMax ? max.Get<Vector4>() : .(float.MaxValue);
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if (ImGui.EditVector4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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}
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}
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}
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}
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}
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public static AssetPropertiesEditor Factory(AssetFile assetFile)
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@@ -285,9 +285,14 @@ namespace GlitchyEditor.EditWindows
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private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
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{
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// TODO: Editing material options obviously shouldn't be part of the meshrenderer-ui
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ImGui.TextUnformatted("Material:");
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ImGui.SameLine();
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Material material = meshRendererComponent.Material;
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StringView identifier = material?.Identifier ?? "None";
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ImGui.Button(identifier.ToScopeCStr!());
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ImGui.Button("Drag Material here!");
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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@@ -296,145 +301,21 @@ namespace GlitchyEditor.EditWindows
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{
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StringView fullpath = .((char8*)payload.Data, (int)payload.DataSize);
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using (Material material = Content.LoadAsset<Material>(fullpath))
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using (Material loadedMaterial = Content.LoadAsset<Material>(fullpath))
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{
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meshRendererComponent.Material = material;
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meshRendererComponent.Material = loadedMaterial;
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}
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}
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ImGui.EndDragDropTarget();
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}
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Material material = meshRendererComponent.Material;
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Effect effect = material?.Effect;
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/*Effect effect = material?.Effect;
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if (effect == null)
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return;
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return;*/
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bool TryGetValue(Dictionary<String, Variant> parameters, String name, out Variant value)
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{
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if (parameters.TryGetValue(name, let param))
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{
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value = param;
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return true;
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}
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value = ?;
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return false;
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}
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for (let texture in effect.Textures)
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{
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//ImGui.Text(texture.key);
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ImGui.Button(texture.key);
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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if (payload != null)
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{
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Log.EngineLogger.Warning("");
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StringView path = .((char8*)payload.Data, (int)payload.DataSize);
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using (Texture2D newTexture = Content.LoadAsset<Texture2D>(path))//new Texture2D(path, true))
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{
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newTexture.SamplerState = SamplerStateManager.AnisotropicWrap;
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material.SetTexture(texture.key, newTexture);
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}
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}
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ImGui.EndDragDropTarget();
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}
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}
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for (let (name, arguments) in effect.[Friend]_variableDescriptions)
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{
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let variable = effect.Variables[name];
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bool hasPreviewName = TryGetValue(arguments, "Preview", var previewName);
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StringView displayName = hasPreviewName ? previewName.Get<String>() : name;
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bool hasPreviewType = TryGetValue(arguments, "Type", var previewType);
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if (hasPreviewType && previewType.Get<String>() == "Color")
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{
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Log.EngineLogger.AssertDebug(variable.Type == .Float && variable.Rows == 1);
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if (variable.Columns == 3)
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{
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material.GetVariable<Vector3>(variable.Name, var value);
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value = (Vector3)ColorRGB.LinearToSRGB((ColorRGB)value);
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if (ImGui.ColorEdit3(displayName.Ptr, *(float[3]*)&value))
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{
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value = (Vector3)ColorRGB.SRgbToLinear((ColorRGB)value);
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material.SetVariable(variable.Name, value);
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}
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}
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else if (variable.Columns == 4)
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{
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material.GetVariable<Vector4>(variable.Name, var value);
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value = (Vector4)ColorRGBA.LinearToSRGB((ColorRGBA)value);
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if (ImGui.ColorEdit4(displayName.Ptr, *(float[4]*)&value))
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{
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value = (Vector4)ColorRGBA.SRgbToLinear((ColorRGBA)value);
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material.SetVariable(variable.Name, value);
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}
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}
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}
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else if (variable.Type == .Float && variable.Rows == 1)
|
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{
|
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bool hasMin = TryGetValue(arguments, "Min", var min);
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bool hasMax = TryGetValue(arguments, "Max", var max);
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|
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for (int r < variable.Rows)
|
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{
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switch (variable.Columns)
|
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{
|
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case 1:
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material.GetVariable<float>(variable.Name, var value);
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float[1] minV = hasMin ? min.Get<float[1]>() : .(float.MinValue);
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float[1] maxV = hasMax ? max.Get<float[1]>() : .(float.MaxValue);
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if (ImGui.EditVector<1>(displayName, ref *(float[1]*)&value, .(), 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 2:
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material.GetVariable<Vector2>(variable.Name, var value);
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Vector2 minV = hasMin ? min.Get<Vector2>() : .(float.MinValue);
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Vector2 maxV = hasMax ? max.Get<Vector2>() : .(float.MaxValue);
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if (ImGui.EditVector2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 3:
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material.GetVariable<Vector3>(variable.Name, var value);
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Vector3 minV = hasMin ? min.Get<Vector3>() : .(float.MinValue);
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Vector3 maxV = hasMax ? max.Get<Vector3>() : .(float.MaxValue);
|
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|
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if (ImGui.EditVector3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 4:
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material.GetVariable<Vector4>(variable.Name, var value);
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||||
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Vector4 minV = hasMin ? min.Get<Vector4>() : .(float.MinValue);
|
||||
Vector4 maxV = hasMax ? max.Get<Vector4>() : .(float.MaxValue);
|
||||
|
||||
if (ImGui.EditVector4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
|
||||
material.SetVariable(variable.Name, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Show a preview of the material here!
|
||||
}
|
||||
|
||||
private static void ShowRigidBody2DComponentEditor(Entity entity, Rigidbody2DComponent* rigidBodyComponent)
|
||||
@@ -580,7 +461,14 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
private static void ShowMeshComponentEditor(Entity entity, MeshComponent* meshComponent)
|
||||
{
|
||||
ImGui.Button("Drag Mesh here!");
|
||||
ImGui.TextUnformatted("Mesh:");
|
||||
ImGui.SameLine();
|
||||
|
||||
GeometryBinding mesh = meshComponent.Mesh;
|
||||
|
||||
StringView identifier = mesh?.Identifier ?? "None";
|
||||
ImGui.Button(identifier.ToScopeCStr!());
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
|
||||
@@ -605,7 +493,7 @@ namespace GlitchyEditor.EditWindows
|
||||
meshComponent.Mesh = geometry;
|
||||
}
|
||||
|
||||
// TODO: support multiple primitives (treat every primitive as a single mesh?)
|
||||
// TODO: support multiple primitives (treat every primitive as a single mesh? or: mesh can have multiple primitives)
|
||||
/*using (GeometryBinding binding = ModelLoader.LoadMesh(filePath, meshName, 0))
|
||||
{
|
||||
meshComponent.Mesh = binding;
|
||||
|
||||
@@ -197,6 +197,8 @@ namespace GlitchyEditor.EditWindows
|
||||
if (fullpath.StartsWith(_manager.ContentDirectory, .OrdinalIgnoreCase))
|
||||
fullpath.Remove(0, _manager.ContentDirectory.Length);
|
||||
|
||||
Path.Fixup(fullpath);
|
||||
|
||||
ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
|
||||
|
||||
ImGui.EndDragDropSource();
|
||||
|
||||
@@ -12,6 +12,14 @@ class PropertiesWindow : EditorWindow
|
||||
{
|
||||
private AssetPropertiesEditor _currentPropertiesEditor ~ delete _;
|
||||
|
||||
private bool _lockCurrentAsset;
|
||||
|
||||
private bool _selectedNewAsset;
|
||||
|
||||
private append String _selectedFileName = .();
|
||||
|
||||
private Asset _currentAsset ~ _.ReleaseRef();
|
||||
|
||||
public this(Editor editor)
|
||||
{
|
||||
_editor = editor;
|
||||
@@ -23,6 +31,10 @@ class PropertiesWindow : EditorWindow
|
||||
if(!ImGui.Begin("Properties", &_open, .None))
|
||||
return;
|
||||
|
||||
// TODO: make a little button in title bar?
|
||||
ImGui.Checkbox("Lock", &_lockCurrentAsset);
|
||||
ImGui.Separator();
|
||||
|
||||
ShowAssetProperties();
|
||||
}
|
||||
|
||||
@@ -30,9 +42,18 @@ class PropertiesWindow : EditorWindow
|
||||
/// @returns the AssetFile for the currently selected asset of null, if no file is selected.
|
||||
private AssetFile GetCurrentAssetFile()
|
||||
{
|
||||
StringView selectedFileName = _editor.ContentBrowserWindow.SelectedFile;
|
||||
// Only grab the currently selected file if we aren't locked
|
||||
if (!_lockCurrentAsset)
|
||||
{
|
||||
StringView selectedInFileBrowser = _editor.ContentBrowserWindow.SelectedFile;
|
||||
|
||||
Result<TreeNode<AssetNode>> treeNode = _editor.ContentManager.AssetHierarchy.GetNodeFromPath(selectedFileName);
|
||||
if (_selectedFileName != selectedInFileBrowser)
|
||||
{
|
||||
_selectedFileName.Set(_editor.ContentBrowserWindow.SelectedFile);
|
||||
}
|
||||
}
|
||||
|
||||
Result<TreeNode<AssetNode>> treeNode = _editor.ContentManager.AssetHierarchy.GetNodeFromPath(_selectedFileName);
|
||||
|
||||
if (treeNode case .Ok(let assetNode))
|
||||
return assetNode->AssetFile;
|
||||
@@ -53,6 +74,13 @@ class PropertiesWindow : EditorWindow
|
||||
if (assetFile == null)
|
||||
return;
|
||||
|
||||
// We need the actual asset for preview and sometimes for editing
|
||||
if (_currentAsset?.Identifier != assetFile.Identifier)
|
||||
{
|
||||
_currentAsset?.ReleaseRef();
|
||||
_currentAsset = _editor.ContentManager.LoadAsset(assetFile.Identifier);
|
||||
}
|
||||
|
||||
// TODO: allow changing AssetLoader
|
||||
// assetFile.AssetConfig.AssetLoade
|
||||
|
||||
@@ -63,6 +91,10 @@ class PropertiesWindow : EditorWindow
|
||||
ImGui.SetTooltip("If checked this file will be ignored and not treated as an asset.");*/
|
||||
|
||||
ShowPropertiesEditor(assetFile);
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
// TODO: preview asset
|
||||
}
|
||||
|
||||
private void ShowPropertiesEditor(AssetFile assetFile)
|
||||
|
||||
@@ -234,7 +234,10 @@ class AssetHierarchy
|
||||
|
||||
void HandleFile(AssetNode node)
|
||||
{
|
||||
node.AssetFile = new AssetFile(_contentManager, node.Path, node.IsDirectory);
|
||||
String identifier = scope .(node.Path.Length);
|
||||
Path.GetRelativePath(node.Path, _contentDirectory, identifier);
|
||||
|
||||
node.AssetFile = new AssetFile(_contentManager, identifier, node.Path, node.IsDirectory);
|
||||
}
|
||||
|
||||
/// Determines the files that belong to the given directory and adds them to the tree.
|
||||
@@ -385,7 +388,9 @@ class AssetHierarchy
|
||||
|
||||
if (!(nodeResult case .Ok(out node)))
|
||||
{
|
||||
Log.EngineLogger.Error($"Could not find node for file \"{fileNameWithContentRoot}\"");
|
||||
// This happens, when we create new files.
|
||||
Log.EngineLogger.Trace($"Could not find node for file \"{fileNameWithContentRoot}\"");
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't fire event for directories.
|
||||
@@ -592,7 +597,10 @@ class EditorContentManager : IContentManager
|
||||
Result<TreeNode<AssetNode>> resultNode = AssetHierarchy.GetNodeFromPath(filePath);
|
||||
|
||||
if (resultNode case .Err)
|
||||
Runtime.FatalError();
|
||||
{
|
||||
Log.EngineLogger.Error($"Could not find asset \"{filePath}\".");
|
||||
return null;
|
||||
}
|
||||
|
||||
//AssetFile file = scope .(this, filePath, false);
|
||||
AssetFile file = resultNode->Value.AssetFile;
|
||||
|
||||
@@ -3,6 +3,7 @@ using System;
|
||||
using Bon;
|
||||
using Bon.Integrated;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
|
||||
namespace GlitchyEngine.Content;
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Sandbox
|
||||
|
||||
//effectLibrary.LoadNoRefInc("content\\Shaders\\testShader.hlsl");
|
||||
|
||||
var textureEffect = Content.LoadAsset<Effect>("Shaders\\textureShader.hlsl");
|
||||
Effect textureEffect = Content.LoadAsset<Effect>("Shaders\\textureShader.hlsl");
|
||||
|
||||
_depthTarget = new DepthStencilTarget(_context.SwapChain.Width, _context.SwapChain.Height);
|
||||
|
||||
@@ -214,7 +214,7 @@ namespace Sandbox
|
||||
|
||||
void TestLoadModel()
|
||||
{
|
||||
var testEffect = Content.LoadAsset<Effect>("Shaders\\testShader.hlsl");//Application.Get().EffectLibrary.Get("testShader");
|
||||
Effect testEffect = Content.LoadAsset<Effect>("Shaders\\testShader.hlsl");//Application.Get().EffectLibrary.Get("testShader");
|
||||
var materialTestMaterial = new Material(testEffect);
|
||||
animationMat = materialTestMaterial;
|
||||
|
||||
@@ -266,7 +266,7 @@ namespace Sandbox
|
||||
_world.Register<CameraComponent>();
|
||||
_world.Register<AnimationComponent>();
|
||||
|
||||
var basicEffect = Content.LoadAsset<Effect>("Shaders\\basicShader.hlsl");//Application.Get().EffectLibrary.Get("basicShader");
|
||||
Effect basicEffect = Content.LoadAsset<Effect>("Shaders\\basicShader.hlsl");//Application.Get().EffectLibrary.Get("basicShader");
|
||||
|
||||
testMaterial1 = new Material(basicEffect);
|
||||
testMaterial1.SetVariable("BaseColor", _squareColor0);
|
||||
@@ -352,7 +352,7 @@ namespace Sandbox
|
||||
|
||||
RenderCommand.SetBlendState(_opaqueBlendState);
|
||||
|
||||
var basicEffect = Content.LoadAsset<Effect>("Shaders\\basicShader.hlsl");//Application.Get().EffectLibrary.Get("basicShader");
|
||||
Effect basicEffect = Content.LoadAsset<Effect>("Shaders\\basicShader.hlsl");//Application.Get().EffectLibrary.Get("basicShader");
|
||||
|
||||
RenderCommand.SetRasterizerState(_rasterizerState);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user