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Start of inheriting Materials, create material instance for getMaterial from scripts
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@@ -3,6 +3,9 @@ using GlitchyEngine.Math;
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namespace GlitchyEngine.Graphics;
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/// <summary>
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/// An <see cref="Asset"/> that represents how a surface should be rendered.
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/// </summary>
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public class Material : Asset
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{
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public void SetVariable(string name, float4 value)
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