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Added option to create Materials in Asset Browser
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@@ -51,7 +51,7 @@ public class Material : Asset
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textureHandle = .Invalid;
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}
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_textures[new String(name)] = (textureHandle, effectTexture.TextureDimension);
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newTextures[new String(name)] = (textureHandle, effectTexture.TextureDimension);
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}
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DeleteDictionaryAndKeys!(_textures);
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