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https://github.com/aharabada/glitchy-engine-beef.git
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Fixed deserialization of decimal script fields
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@@ -324,7 +324,9 @@ public class DeserializationObject
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return deserializedValue;
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}
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if (fieldType.IsPrimitive)
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// Decimals are not actually primitives, but we treat them as if they were, because they are a built-in type
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// and it makes more sense to send them over to the engine as a binary type than to serialize their underlying fields (which would happen when we treated them as a struct).
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if (fieldType.IsPrimitive || fieldType == typeof(decimal))
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{
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return DeserializePrimitive(fieldName, fieldType);
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}
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@@ -364,7 +366,7 @@ public class DeserializationObject
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public object? DeserializePrimitive(string fieldName, Type fieldType)
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{
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Debug.Assert(fieldType.IsPrimitive, $"{fieldType} is not a primitive type.");
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Debug.Assert(fieldType.IsPrimitive || fieldType == typeof(decimal), $"{fieldType} is not a primitive type.");
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SerializationType expectedType = SerializationType.None;
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