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Added RenderTarget2D
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@@ -17,7 +17,7 @@ namespace GlitchyEngine.Renderer
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public extern void Init();
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public extern void Clear(RenderTarget renderTarget, ColorRGBA clearColor);
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public extern void Clear(RenderTarget2D renderTarget, ColorRGBA clearColor);
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public extern void Clear(DepthStencilTarget target, float depthValue, uint8 stencilValue, DepthStencilClearFlag clearFlags);
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