Remove mono from Glue functions

This commit is contained in:
Simon Lübeß
2025-07-17 20:07:19 +02:00
parent f77b153512
commit 271286fb7e
19 changed files with 546 additions and 742 deletions
+30 -12
View File
@@ -70,12 +70,17 @@ public class Entity : EngineObject
private void Create(string? name, Type[]? components)
{
ScriptGlue.Entity_Create(this, name, components, out _uuid);
ScriptGlue.Entity_Create(name, out _uuid);
if (_uuid == UUID.Zero)
{
throw new InvalidOperationException("Failed to create the Entity. Received UUID.Zero from the engine.");
}
if (components != null)
{
AddComponents(components);
}
}
/// <summary>
@@ -98,7 +103,10 @@ public class Entity : EngineObject
/// </summary>
/// <param name="type">The type of the component.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent(Type type) => ScriptGlue.Entity_HasComponent(_uuid, type);
public bool HasComponent(Type type)
{
return ScriptGlue.Entity_HasComponent(_uuid, type);
}
/// <summary>
/// Gets the component with the specified type.
@@ -208,8 +216,6 @@ public class Entity : EngineObject
}
}
ScriptGlue.Entity_AddComponents(_uuid, componentTypes);
Component?[] components = new Component[componentTypes.Length];
foreach ((Type componentType, int index) in componentTypes.WithIndex())
@@ -218,6 +224,8 @@ public class Entity : EngineObject
if (componentType == null!)
continue;
ScriptGlue.Entity_AddComponent(_uuid, componentType);
components[index] = ActivatorExtension.CreateComponent(componentType, _uuid);
}
@@ -232,7 +240,8 @@ public class Entity : EngineObject
where T1 : Component, new()
where T2 : Component, new()
{
ScriptGlue.Entity_AddComponents(_uuid, new []{typeof(T1), typeof(T2)});
ScriptGlue.Entity_AddComponent(_uuid, typeof(T1));
ScriptGlue.Entity_AddComponent(_uuid, typeof(T2));
return (new T1 { _uuid = _uuid }, new T2 { _uuid = _uuid });
}
@@ -246,7 +255,9 @@ public class Entity : EngineObject
where T2 : Component, new()
where T3 : Component, new()
{
ScriptGlue.Entity_AddComponents(_uuid, new []{typeof(T1), typeof(T2), typeof(T3)});
ScriptGlue.Entity_AddComponent(_uuid, typeof(T1));
ScriptGlue.Entity_AddComponent(_uuid, typeof(T2));
ScriptGlue.Entity_AddComponent(_uuid, typeof(T3));
return (new T1 { _uuid = _uuid }, new T2 { _uuid = _uuid }, new T3 { _uuid = _uuid });
}
@@ -285,7 +296,14 @@ public class Entity : EngineObject
/// <returns>A reference to the new script or <see langword="null"/>, if the operation failed.</returns>
public T? SetScript<T>() where T : Entity
{
return ScriptGlue.Entity_SetScript(_uuid, typeof(T)) as T;
Entity? scriptInstance = null;
if (ScriptGlue.Entity_SetScript(_uuid, typeof(T).FullName))
{
ScriptGlue.Entity_GetScriptInstance(_uuid, out scriptInstance);
}
return scriptInstance as T;
}
/// <summary>
@@ -323,7 +341,7 @@ public class Entity : EngineObject
/// <returns><see langword="true"/> if the <see cref="Entity"/> has a script component of the given type; or <see langword="false"/> if the <see cref="Entity"/> either has no script or the script is not of the specified type.</returns>
public bool Is<T>() where T : Entity
{
ScriptGlue.Entity_GetScriptInstance(_uuid, out object? scriptInstance);
ScriptGlue.Entity_GetScriptInstance(_uuid, out Entity? scriptInstance);
return scriptInstance is T;
}
@@ -341,7 +359,7 @@ public class Entity : EngineObject
return false;
}
ScriptGlue.Entity_GetScriptInstance(_uuid, out object? scriptInstance);
ScriptGlue.Entity_GetScriptInstance(_uuid, out Entity? scriptInstance);
return type.IsInstanceOfType(scriptInstance);
}
@@ -353,7 +371,7 @@ public class Entity : EngineObject
/// <returns>The script instance of the given type; or <see langword="null"/> if the <see cref="Entity"/> has no script of the given type.</returns>
public T? As<T>() where T : Entity
{
ScriptGlue.Entity_GetScriptInstance(_uuid, out object? scriptInstance);
ScriptGlue.Entity_GetScriptInstance(_uuid, out Entity? scriptInstance);
return scriptInstance as T;
}
@@ -371,7 +389,7 @@ public class Entity : EngineObject
return null;
}
ScriptGlue.Entity_GetScriptInstance(_uuid, out object? scriptInstance);
ScriptGlue.Entity_GetScriptInstance(_uuid, out Entity? scriptInstance);
return scriptInstance;
}
@@ -386,7 +404,7 @@ public class Entity : EngineObject
{
Debug.Assert(typeof(Entity).IsAssignableFrom(type));
ScriptGlue.Entity_GetScriptInstance(id, out object? scriptInstance);
ScriptGlue.Entity_GetScriptInstance(id, out Entity? scriptInstance);
return scriptInstance as Entity;
}
+3 -1
View File
@@ -77,7 +77,9 @@ public static class ImGuiExtension
public static bool ShowAssetDropTarget(ref UUID uuid)
{
return ScriptGlue.ImGuiExtension_ShowAssetDropTarget(ref uuid);
// TODO: !!!
// return ScriptGlue.ImGuiExtension_ShowAssetDropTarget(ref uuid);
return false;
}
public static bool Checkbox2(string label, ref bool2 value) => CheckboxN(2, label, ref value.X);
+3 -2
View File
@@ -1,4 +1,5 @@
using System.Diagnostics.SymbolStore;
using System;
using System.Diagnostics.SymbolStore;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
@@ -22,7 +23,7 @@ public class Material : Asset
{
unsafe
{
ScriptGlue.Material_SetVariable(_uuid, name, ShaderVariableType.Float, 1, 4, 1, &value, sizeof(float4));
ScriptGlue.Material_SetVariable(_uuid, name, ShaderVariableType.Float, 1, 4, 1, (IntPtr)(void*)&value, sizeof(float4));
}
}
+13 -3
View File
@@ -30,10 +30,20 @@ public class SpriteRenderer : Component
{
get
{
ScriptGlue.SpriteRenderer_GetUvTransform(_uuid, out UVTransform uvTransform);
return uvTransform;
unsafe
{
// TODO: Is this a type we want to have in the engine?
ScriptGlue.SpriteRenderer_GetUvTransform(_uuid, out float4 uvTransform);
return *(UVTransform*)&uvTransform;
}
}
set
{
unsafe
{
ScriptGlue.SpriteRenderer_SetUvTransform(_uuid, *(float4*)&value);
}
}
set => ScriptGlue.SpriteRenderer_SetUvTransform(_uuid, value);
}
/// <summary>
+1 -1
View File
@@ -141,6 +141,6 @@ public class Log
/// <param name="exception">The exception to log.</param>
public static void Exception(Exception exception)
{
ScriptGlue.Log_LogException(exception);
ScriptGlue.Log_LogException(UUID.Zero, exception.GetType().FullName, exception.Message, exception.StackTrace);
}
}
+4 -4
View File
@@ -152,16 +152,16 @@ public static partial class Math
/// <summary>
/// Splits the value x into fractional and integer parts, each of which has the same sign as x.
/// </summary>
public static float modf(float x, out float integerPart) => ScriptGlue.modf_float(x, out integerPart);
public static float modf(float x, out float integerPart) => ScriptGlue.Math_ModfFloat(x, out integerPart);
/// <inheritdoc cref="modf(float,out float)"/>
public static float2 modf(float2 x, out float2 integerPart) => ScriptGlue.modf_float2(x, out integerPart);
public static float2 modf(float2 x, out float2 integerPart) => ScriptGlue.Math_ModfFloat2(x, out integerPart);
/// <inheritdoc cref="modf(float2,out float2)"/>
public static float3 modf(float3 x, out float3 integerPart) => ScriptGlue.modf_float3(x, out integerPart);
public static float3 modf(float3 x, out float3 integerPart) => ScriptGlue.Math_ModfFloat3(x, out integerPart);
/// <inheritdoc cref="modf(float2,out float2)"/>
public static float4 modf(float4 x, out float4 integerPart) => ScriptGlue.modf_float4(x, out integerPart);
public static float4 modf(float4 x, out float4 integerPart) => ScriptGlue.Math_ModfFloat4(x, out integerPart);
/// <summary>
/// Returns the fractional (or decimal) part of x; which is greater than or equal to 0 and less than 1.
+11
View File
@@ -0,0 +1,11 @@
{
"profiles": {
"Start Editor": {
"commandName": "Executable",
"executablePath": "..\\build\\Debug_Win64\\GlitchyEditor\\GlitchyEditor.exe",
"commandLineArgs": "\"D:\\Development\\Git\\SingleStateToOrbit\"",
"workingDirectory": "..\\GlitchyEditor",
"nativeDebugging": true
}
}
}
+140 -217
View File
@@ -26,24 +26,31 @@ namespace GlitchyEngine;
[StructLayout(LayoutKind.Sequential)]
internal unsafe partial struct EngineFunctions
{
//public delegate* unmanaged[Cdecl]<GlitchyEngine.Log.LogLevel, char*, char*, int, void> Log_LogMessage;
}
/// <summary>
/// All methods in here are glued to the ScriptGlue.bf in the engine.
/// TODO: This could be auto-generated fairly easily
/// </summary>
internal static unsafe partial class ScriptGlue
{
#region Script Glueing infrastructure
static ScriptGlue()
{
ConfigureDllImportResolver();
}
private static void ConfigureDllImportResolver()
{
NativeLibrary.SetDllImportResolver(typeof(ScriptGlue).Assembly, ImportResolver);
// TODO: With this we can actually use the official ImGui.NET-Branch in the future!
NativeLibrary.SetDllImportResolver(typeof(ImGui).Assembly, ImportResolver);
}
/// <summary>
/// Resolves an import request for the DLL <b>__Internal</b> (<c>[DllImport("__Internal")]</c>) to the current executable file.
/// This allows calling functions that are part of the native executable (e.g. native libraries we want to use from C# scripts).
/// </summary>
private static IntPtr ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (libraryName == "__Internal")
@@ -59,24 +66,34 @@ internal static unsafe partial class ScriptGlue
return IntPtr.Zero;
}
private static EngineFunctions _engineFunctions;
private static AssemblyLoadContext? _scriptAssemblyContext;
private static Assembly? _appAssembly;
/// <summary>
/// Entity script instances
/// </summary>
private static readonly Dictionary<UUID, (Entity Entity, Type Type)> EntityScriptInstances = new();
/// <summary>
/// Called by the engine to provide a struct containing all functions pointers that can be called from C##
/// </summary>
/// <param name="engineFunctions">The struct containing the function pointers to the engine functions.</param>
[UnmanagedCallersOnly]
public static unsafe void SetEngineFunctions(EngineFunctions* engineFunctions)
public static void SetEngineFunctions(EngineFunctions* engineFunctions)
{
_engineFunctions = *engineFunctions;
Log.Info("Yeah");
}
private static AssemblyLoadContext? _scriptAssemblyContext;
private static Assembly? _appAssembly;
/// <summary>
/// Called by the engine to load the provided assembly (containing user scripts) and optionally debug symbols.
/// </summary>
[UnmanagedCallersOnly]
public static unsafe void LoadScriptAssembly(byte* assemblyData, long assemblyLength, byte* pdbData, long pdbLength)
public static void LoadScriptAssembly(byte* assemblyData, long assemblyLength, byte* pdbData, long pdbLength)
{
using UnmanagedMemoryStream assemblyStream = new(assemblyData, assemblyLength);
@@ -100,7 +117,10 @@ internal static unsafe partial class ScriptGlue
Console.WriteLine($"Fehler: {e}");
}
}
/// <summary>
/// Called by the engine to unload the assembly (containing user scripts).
/// </summary>
[UnmanagedCallersOnly]
public static void UnloadAssemblies()
{
@@ -108,15 +128,9 @@ internal static unsafe partial class ScriptGlue
_scriptAssemblyContext = null;
}
struct ScriptClassInfo
{
public byte[] Name;
public Guid Guid;
}
private static NativeScriptClassInfo[]? _unsafeClasses;
struct NativeScriptClassInfo
public struct NativeScriptClassInfo
{
public IntPtr Name;
public Guid Guid;
@@ -133,8 +147,16 @@ internal static unsafe partial class ScriptGlue
OnDestroy = 0x4
}
/// <summary>
/// Called by the engine to receive a list of all script classes.
/// </summary>
/// <param name="outBuffer">Pointer to the array of <see cref="NativeScriptClassInfo"/>s</param>
/// <param name="length">The number of elements in <see cref="outBuffer"/></param>
/// <remarks>
/// The array returned by <see cref="outBuffer"/> must be freed using <see cref="FreeScriptClassNames"/>.
/// </remarks>
[UnmanagedCallersOnly]
public static unsafe void GetScriptClasses(void** outBuffer, long* length)
public static void GetScriptClasses(NativeScriptClassInfo** outBuffer, long* length)
{
using var contextualReflection = AssemblyLoadContext.EnterContextualReflection(_appAssembly);
@@ -189,17 +211,20 @@ internal static unsafe partial class ScriptGlue
};
}
*outBuffer = (void*)Marshal.UnsafeAddrOfPinnedArrayElement(_unsafeClasses, 0);
*outBuffer = (NativeScriptClassInfo*)Marshal.UnsafeAddrOfPinnedArrayElement(_unsafeClasses, 0);
*length = _unsafeClasses.Length;
}
/// <summary>
/// Called by the engine to free the data allocated by <see cref="GetScriptClasses"/>
/// </summary>
[UnmanagedCallersOnly]
public static void FreeScriptClassNames()
{
Internal_FreeScriptClassNames();
}
internal static void Internal_FreeScriptClassNames()
private static void Internal_FreeScriptClassNames()
{
if (_unsafeClasses == null)
return;
@@ -212,13 +237,19 @@ internal static unsafe partial class ScriptGlue
_unsafeClasses = null;
}
private static Dictionary<UUID, (Entity Entity, Type Type)> _entityScripts = new();
[UnmanagedCallersOnly]
public static void ShowEntityEditor(UUID entityId)
{
(Entity entity, Type type) = _entityScripts[entityId];
EntityEditor.ShowEntityEditor(entity);
try
{
(Entity entity, Type type) = EntityScriptInstances[entityId];
EntityEditor.ShowEntityEditor(entity);
}
catch (Exception e)
{
Console.WriteLine(e);
// TODO: Log exceptions to console
}
}
[UnmanagedCallersOnly]
@@ -226,7 +257,7 @@ internal static unsafe partial class ScriptGlue
{
try
{
(Entity entity, Type type) = _entityScripts[entityId];
(Entity entity, Type type) = EntityScriptInstances[entityId];
entity.OnCreate();
}
catch (Exception e)
@@ -241,19 +272,19 @@ internal static unsafe partial class ScriptGlue
{
// using var _ = AssemblyLoadContext.EnterContextualReflection(_appAssembly); // TODO: Check if reflection works correctly in entities
(Entity entity, Type type) = _entityScripts[entityId];
(Entity entity, Type type) = EntityScriptInstances[entityId];
entity.OnUpdate(deltaTime);
}
[UnmanagedCallersOnly]
public static void InvokeEntityOnDestroy(UUID entityId, float deltaTime)
{
(Entity entity, Type type) = _entityScripts[entityId];
(Entity entity, Type type) = EntityScriptInstances[entityId];
entity.OnDestroy();
}
[UnmanagedCallersOnly]
public static unsafe void CreateScriptInstance(UUID entityId, byte* scriptClassName)
public static void CreateScriptInstance(UUID entityId, byte* scriptClassName)
{
using var _ = AssemblyLoadContext.EnterContextualReflection(_appAssembly);
@@ -269,212 +300,104 @@ internal static unsafe partial class ScriptGlue
Entity? scriptInstance = ActivatorExtension.CreateEngineObject(scriptType, entityId) as Entity;
//
// // Get the constructor
// ConstructorInfo? constructor = scriptType.GetConstructor(
// BindingFlags.Instance | BindingFlags.Public,
// null,
// [],
// null);
//
// Debug.Assert(constructor != null, "Script class constructor not found.");
//
// // Call the constructor to create an instance
// Entity? scriptInstance = constructor?.Invoke(null) as Entity;
Debug.Assert(scriptInstance != null, "Failed to create script instance.");
//
// if (scriptInstance != null)
// scriptInstance._uuid = entityId;
//ScriptFunctions functions = new();
_entityScripts.Add(entityId, (scriptInstance!, scriptType));
//MethodInfo? onCreateMethod = scriptType.GetMethod("OnCreate", BindingFlags.Instance | BindingFlags.NonPublic);
//if (onCreateMethod != null)
//{
// var v = MethodHelpers.GetFunctionPointerForNativeCode(onCreateMethod, null);
//}
//if (onCreateMethod != null)
//{
// //Delegate del = CreateDelegateWithTarget(onCreateMethod, scriptInstance);
// //var createDelegate = onCreateMethod.CreateDelegate<Action>(scriptInstance);
// //var createDelegate = onCreateMethod.CreateDelegate(typeof(OnCreateMethodDelegate), scriptInstance);
// //onCreateMethod.CreateDelegate(scriptInstance);
// //functions.OnCreateMethod = Marshal.GetFunctionPointerForDelegate(createDelegate);
//}
//
// MethodInfo? onUpdateMethod = scriptType.GetMethod("OnUpdate", BindingFlags.Instance | BindingFlags.NonPublic);
// if (onUpdateMethod != null)
// {
// // Create the delegate from your method and instance
// OnUpdateMethodDelegate onUpdateDelegate = (OnUpdateMethodDelegate)Delegate.CreateDelegate(typeof(OnUpdateMethodDelegate), scriptInstance, onUpdateMethod);
//
// // Get the function pointer from your delegate
// functions.OnUpdateMethod = Marshal.GetFunctionPointerForDelegate(onUpdateDelegate);
// }
//functions.OnUpdateMethod = Marshal.GetFunctionPointerForDelegate((float deltaTime) => onUpdateMethod.Invoke(scriptInstance, new object?[]{ deltaTime }));
//MethodInfo? onDestroyMethod = scriptType.GetMethod("OnUpdate", BindingFlags.Instance | BindingFlags.NonPublic);
//if (onDestroyMethod != null)
// functions.OnDestroyMethod = Marshal.GetFunctionPointerForDelegate(() => onDestroyMethod.Invoke(scriptInstance, null));
//return functions;
EntityScriptInstances.Add(entityId, (scriptInstance!, scriptType));
}
static Delegate CreateDelegate(MethodInfo method)
struct ComponentFunctionPointers
{
if (method == null)
{
throw new ArgumentNullException(nameof(method));
}
if (!method.IsStatic)
{
throw new ArgumentException("The provided method must be static.", nameof(method));
}
if (method.IsGenericMethod)
{
throw new ArgumentException("The provided method must not be generic.", nameof(method));
}
return method.CreateDelegate(Expression.GetDelegateType(
(from parameter in method.GetParameters() select parameter.ParameterType)
.Concat(new[] { method.ReturnType })
.ToArray()));
public delegate* unmanaged[Cdecl]<UUID, void> AddComponent;
public delegate* unmanaged[Cdecl]<UUID, bool> HasComponent;
public delegate* unmanaged[Cdecl]<UUID, void> RemoveComponent;
}
/// <summary>
/// Create delegate by methodinfo in target
/// </summary>
/// <param name="method">method info</param>
/// <param name="target">A instance of the object which contains the method where will be execute</param>
/// <returns>delegate or null</returns>
public static Delegate? CreateDelegateWithTarget(MethodInfo? method, object? target)
private static readonly Dictionary<Type, ComponentFunctionPointers> ComponentTypeFunctions = new();
[UnmanagedCallersOnly]
public static void RegisterComponentType(byte* fullComponentTypeName,
delegate* unmanaged[Cdecl]<UUID, void> addComponent,
delegate* unmanaged[Cdecl]<UUID, bool> hasComponent,
delegate* unmanaged[Cdecl]<UUID, void> removeComponent)
{
if (method is null ||
target is null)
return null;
string? beefComponentTypeName = Marshal.PtrToStringUTF8((IntPtr)fullComponentTypeName);
//if (method.IsStatic)
// return null;
if (beefComponentTypeName == null)
return;
if (method.IsGenericMethod)
return null;
return method.CreateDelegate(Expression.GetDelegateType(
(from parameter in method.GetParameters() select parameter.ParameterType)
.Concat(new[] { method.ReturnType })
.ToArray()), target);
}
internal static class MethodHelpers
{
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
private static ModuleBuilder _modBuilder;
private static ConcurrentDictionary<(string, object), Delegate> _delegatesCache;
private static ConcurrentDictionary<string, Type> _delegateTypesCache;
static MethodHelpers()
foreach(Type componentType in TypeExtension.FindDerivedTypes(typeof(Component)))
{
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
_delegatesCache = new ConcurrentDictionary<(string, object), Delegate>();
_delegateTypesCache = new ConcurrentDictionary<string, Type>();
}
public static IntPtr GetFunctionPointerForNativeCode(MethodInfo meth, object instance = null)
{
string funcName = GetFullName(meth);
Delegate dlg = _delegatesCache.GetOrAdd((funcName, instance), (_) =>
if (!componentType.TryGetCustomAttribute(out EngineClassAttribute mapping) ||
mapping.EngineClassName != beefComponentTypeName) continue;
ComponentTypeFunctions[componentType] = new ComponentFunctionPointers
{
Type[] parameters = meth.GetParameters().Select(x => x.ParameterType).ToArray();
AddComponent = addComponent,
HasComponent = hasComponent,
RemoveComponent = removeComponent
};
Type delegateType = GetDelegateType(parameters, meth.ReturnType);
return Delegate.CreateDelegate(delegateType, instance, meth);
});
return Marshal.GetFunctionPointerForDelegate<Delegate>(dlg);
}
private static string GetFullName(MethodInfo meth)
{
return $"{meth.DeclaringType.FullName}.{meth.Name}";
}
private static Type GetDelegateType(Type[] parameters, Type returnType)
{
string key = GetFunctionSignatureKey(parameters, returnType);
return _delegateTypesCache.GetOrAdd(key, (_) => MakeDelegateType(parameters, returnType, key));
}
private const MethodAttributes CtorAttributes =
MethodAttributes.RTSpecialName |
MethodAttributes.HideBySig |
MethodAttributes.Public;
private const MethodImplAttributes ImplAttributes =
MethodImplAttributes.Runtime |
MethodImplAttributes.Managed;
private const MethodAttributes InvokeAttributes =
MethodAttributes.Public |
MethodAttributes.HideBySig |
MethodAttributes.NewSlot |
MethodAttributes.Virtual;
private const TypeAttributes DelegateTypeAttributes =
TypeAttributes.Class |
TypeAttributes.Public |
TypeAttributes.Sealed |
TypeAttributes.AnsiClass |
TypeAttributes.AutoClass;
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
{
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
return builder.CreateTypeInfo();
}
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
{
string sig = GetTypeName(returnType);
foreach (Type type in parameters)
{
sig += '_' + GetTypeName(type);
}
return sig;
}
private static string GetTypeName(Type type)
{
return type.FullName.Replace(".", string.Empty);
break;
}
}
#endregion
public static void Entity_AddComponent(UUID entityId, Type componentType)
{
ComponentTypeFunctions[componentType].AddComponent(entityId);
}
public static bool Entity_HasComponent(UUID entityId, Type componentType)
{
return ComponentTypeFunctions[componentType].HasComponent(entityId);
}
public static void Entity_RemoveComponent(UUID entityId, Type componentType)
{
ComponentTypeFunctions[componentType].RemoveComponent(entityId);
}
public static void Entity_GetScriptInstance(UUID entityId, out Entity? instance)
{
// We currently can implement this method here, because we only have C# scripts.
// If we ever need to do something to interop with other script languages, then this would change.
if (EntityScriptInstances.TryGetValue(entityId, out var match))
{
instance = match.Entity;
}
instance = null;
}
public static void Serialization_SerializeField(IntPtr serializationContext, SerializationType type, string fieldName, object? valueObject, string fullTypeName)
{
byte* fieldNameConverted = (byte*)Marshal.StringToCoTaskMemUTF8(fieldName);
byte* fullTypeNameConverted = (byte*)Marshal.StringToCoTaskMemUTF8(fullTypeName);
void* valueObjectConverted = null;
bool deleteValueObject = false;
switch (type)
{
case SerializationType.String:
valueObjectConverted = (void*)Marshal.StringToCoTaskMemUTF8(fullTypeName);
deleteValueObject = true;
break;
default:
if (valueObject is not null)
valueObjectConverted = Unsafe.AsPointer(ref Unsafe.Unbox<byte>(valueObject));
break;
}
_engineFunctions.Serialization_SerializeField((void*)serializationContext, type, fieldNameConverted, valueObjectConverted, fullTypeNameConverted);
Marshal.FreeCoTaskMem((IntPtr)fieldNameConverted);
Marshal.FreeCoTaskMem((IntPtr)fullTypeNameConverted);
if (deleteValueObject)
Marshal.FreeCoTaskMem((IntPtr)valueObjectConverted);
}
//#region Log