Start of asset management 2.0

This commit is contained in:
Simon Lübeß
2024-05-19 01:35:52 +02:00
parent 989ad4a5bd
commit 2725801db8
21 changed files with 2192 additions and 52 deletions
+71 -22
View File
@@ -3,6 +3,8 @@ using GlitchyEngine;
using System.IO;
using Bon;
using GlitchyEngine.Content;
using GlitchyEditor.Assets;
using GlitchyEditor.Assets.Importers;
namespace GlitchyEditor;
@@ -18,28 +20,39 @@ class AssetConfig
[BonInclude]
public AssetLoaderConfig Config ~ delete _;
[BonInclude]
public String Importer ~ delete _;
[BonInclude]
public AssetImporterConfig ImporterConfig ~ delete _;
[BonInclude]
public String Processor ~ delete _;
[BonInclude]
public AssetProcessorConfig ProcessorConfig ~ delete _;
[BonInclude]
public String Exporter ~ delete _;
[BonInclude]
public AssetExporterConfig ExporterConfig ~ delete _;
[BonInclude]
public AssetHandle AssetHandle = .Invalid;
}
/// Represents an unprocessed asset as it lies in the asset hierarchy.
class AssetFile
{
private EditorContentManager _contentManager;
private String _path ~ delete:append _;
private String _identifier ~ delete:append _;
private String _assetConfigPath ~ delete:append _;
private AssetNode _assetFile;
private AssetConfig _assetConfig ~ delete _;
private bool _isDirectory;
private Asset _loadedAsset;
public bool IsDirectory => _isDirectory;
private DateTime _lastAssetEditTime;
private DateTime _lastConfigEditTime;
public StringView FilePath => _path;
public StringView Identifier => _identifier;
public AssetNode AssetFile => _assetFile;
public StringView AssetConfigPath => _assetConfigPath;
public const String ConfigFileExtension = ".ass";
@@ -48,30 +61,47 @@ class AssetFile
public Asset LoadedAsset => _loadedAsset;
public EditorContentManager ContentManager => _contentManager;
[AllowAppend]
public this(EditorContentManager contentManager, StringView identifier, StringView path, bool isDirectory)
public this(EditorContentManager contentManager, AssetNode assetNode)
{
String identifierBuffer = append String(identifier);
String pathBuffer = append String(path);
String configPathBuffer = append String(path.Length + ConfigFileExtension.Length);
String configPathBuffer = append String(assetNode.Path.Length + ConfigFileExtension.Length);
_identifier = identifierBuffer;
_path = pathBuffer;
configPathBuffer..Append(path).Append(ConfigFileExtension);
configPathBuffer..Append(assetNode.Path).Append(ConfigFileExtension);
_assetConfigPath = configPathBuffer;
_contentManager = contentManager;
_isDirectory = isDirectory;
_assetFile = assetNode;
Log.EngineLogger.AssertDebug(File.Exists(_path), "File doesn't exist.");
FindAssetConfig();
_lastAssetEditTime = File.GetLastWriteTimeUtc(_assetFile.Path);
}
// Loads the asset config (.ass) file or creates it.
private void FindAssetConfig()
public static AssetFile LoadOrCreateAssetFile(EditorContentManager contentManager, AssetNode assetNode)
{
AssetFile assetFile = new AssetFile(contentManager, assetNode);
assetFile.LoadOrCreateAssetConfig();
// TODO: Remove this check once we only use the new processing pipeline
if (assetFile._assetConfig.ImporterConfig != null)
{
CachedAsset cacheEntry = assetFile._contentManager.AssetCache.GetCacheEntry(assetFile._assetConfig.AssetHandle);
if (cacheEntry == null ||
cacheEntry.CreationTimestamp < assetFile._lastAssetEditTime ||
cacheEntry.CreationTimestamp < assetFile._lastConfigEditTime)
{
assetFile._contentManager.AssetConverter.QueueForProcessing(assetFile);
}
}
return assetFile;
}
/// Loads the asset config (.ass) file or creates it.
private void LoadOrCreateAssetConfig()
{
if (File.Exists(_assetConfigPath))
{
@@ -81,6 +111,8 @@ class AssetFile
{
CreateDefaultAssetLoader();
}
_lastAssetEditTime = File.GetLastWriteTimeUtc(_assetConfigPath);
}
private void GenerateAssetHandle()
@@ -90,12 +122,18 @@ class AssetFile
private void CreateDefaultAssetLoader()
{
String fileExtension = Path.GetExtension(_path, .. scope .());
String fileExtension = Path.GetExtension(_assetFile.Path, .. scope .());
_assetConfig = new AssetConfig();
GenerateAssetHandle();
var assetPipeline = _contentManager.GetDefaultProcessors(fileExtension);
// TODO!
//if (assetPipeline case .Err)
// return;
var assetLoader = _contentManager.GetDefaultAssetLoader(fileExtension);
// We don't have a loader -> we don't need a config
@@ -108,6 +146,17 @@ class AssetFile
_assetConfig.Config = assetLoader?.GetDefaultConfig();
_assetConfig.Config?.[Friend]_changed = true;
_assetConfig.Importer = new String();
assetPipeline?.Importer?.GetType()?.GetName(_assetConfig.Importer);
_assetConfig.ImporterConfig = assetPipeline?.Importer.CreateDefaultConfig();
_assetConfig.Processor = new String();
assetPipeline?.Processor?.GetType()?.GetName(_assetConfig.Processor);
_assetConfig.ProcessorConfig = assetPipeline?.Processor.CreateDefaultConfig();
_assetConfig.Exporter = new String();
assetPipeline?.Exporter?.GetType()?.GetName(_assetConfig.Exporter);
_assetConfig.ExporterConfig = assetPipeline?.Exporter.CreateDefaultConfig();
SaveAssetConfig();
}