mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Start of asset management 2.0
This commit is contained in:
@@ -561,7 +561,7 @@ class TexturererViewerer
|
||||
|
||||
_renderTargetEffect.Variables["Swizzle"].SetData(int4((int32)_swizzleR, (int32)_swizzleG, (int32)_swizzleB, (int32)_swizzleA));
|
||||
|
||||
if (format.IsInt())
|
||||
if (((DirectX.DXGI.Format)format).IsInt())
|
||||
{
|
||||
// Int Texture
|
||||
_renderTargetEffect.Variables["Mode"].SetData(1);
|
||||
@@ -598,7 +598,7 @@ class TexturererViewerer
|
||||
{
|
||||
var desc = _groupIndex >= 0 ? viewedTexture.[Friend]_colorTargetDescriptions[_groupIndex] : viewedTexture.[Friend]_depthTargetDescription;
|
||||
|
||||
RenderTexture(viewedTexture.GetViewBinding(_groupIndex), float2(viewedTexture.Width, viewedTexture.Height), desc.Format.GetShaderViewFormat());
|
||||
RenderTexture(viewedTexture.GetViewBinding(_groupIndex), float2(viewedTexture.Width, viewedTexture.Height), (.)desc.Format.GetShaderViewFormat());
|
||||
}
|
||||
|
||||
private void RenderTexture(Texture viewedTexture)
|
||||
|
||||
Reference in New Issue
Block a user