Start of asset management 2.0

This commit is contained in:
Simon Lübeß
2024-05-19 01:35:52 +02:00
parent 989ad4a5bd
commit 2725801db8
21 changed files with 2192 additions and 52 deletions
+2 -2
View File
@@ -561,7 +561,7 @@ class TexturererViewerer
_renderTargetEffect.Variables["Swizzle"].SetData(int4((int32)_swizzleR, (int32)_swizzleG, (int32)_swizzleB, (int32)_swizzleA));
if (format.IsInt())
if (((DirectX.DXGI.Format)format).IsInt())
{
// Int Texture
_renderTargetEffect.Variables["Mode"].SetData(1);
@@ -598,7 +598,7 @@ class TexturererViewerer
{
var desc = _groupIndex >= 0 ? viewedTexture.[Friend]_colorTargetDescriptions[_groupIndex] : viewedTexture.[Friend]_depthTargetDescription;
RenderTexture(viewedTexture.GetViewBinding(_groupIndex), float2(viewedTexture.Width, viewedTexture.Height), desc.Format.GetShaderViewFormat());
RenderTexture(viewedTexture.GetViewBinding(_groupIndex), float2(viewedTexture.Width, viewedTexture.Height), (.)desc.Format.GetShaderViewFormat());
}
private void RenderTexture(Texture viewedTexture)