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https://github.com/aharabada/glitchy-engine-beef.git
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Start of 3d renderer integration
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@@ -7,6 +7,9 @@ using GlitchyEngine.ImGui;
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using GlitchyEngine.Math;
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using GlitchyEngine.Renderer;
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using GlitchyEngine.World;
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using GlitchyEngine.Content;
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using System.Collections;
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using GlitchyEngine.Renderer.Animation;
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namespace GlitchyEditor
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{
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@@ -83,6 +86,7 @@ namespace GlitchyEditor
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camera.Camera.SetPerspective(MathHelper.ToRadians(75), 0.1f, 10000.0f);
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camera.Primary = true;
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camera.FixedAspectRatio = false;
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camera.RenderTarget = _viewportTarget;
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let transform = _cameraEntity.GetComponent<TransformComponent>();
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transform.Position = .(0, 0, -5);
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@@ -96,6 +100,7 @@ namespace GlitchyEditor
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camera.Camera.SetPerspective(MathHelper.ToRadians(45), 0.1f, 1000.0f);
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camera.Primary = false;
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camera.FixedAspectRatio = false;
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camera.RenderTarget = _viewportTarget;
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let transform = _otherCameraEntity.GetComponent<TransformComponent>();
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transform.Position = .(0, 0, -5);
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@@ -104,6 +109,31 @@ namespace GlitchyEditor
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}
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InitEditor();
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TestEntitiesWithModels();
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}
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private void TestEntitiesWithModels()
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{
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Effect myEffect = new Effect("content/Shaders/myEffect.hlsl")..ReleaseRefNoDelete();
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Material mat = new Material(myEffect)..ReleaseRefNoDelete();
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mat.SetVariable("BaseColor", Vector4(1, 0, 1, 1));
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//mat.SetVariable("LightDir", Vector3(1, 1, 0).Normalized());
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List<AnimationClip> clips = scope .();
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ModelLoader.LoadModel("content/Models/plane.glb", myEffect, mat, _scene.[Friend]_ecsWorld, clips);
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mat = new Material(myEffect)..ReleaseRefNoDelete();
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mat.SetVariable("BaseColor", Vector4(1, 1, 0, 1));
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//mat.SetVariable("LightDir", Vector3(0, 1, 0).Normalized());
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clips = scope .();
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ModelLoader.LoadModel("content/Models/plane.glb", myEffect, mat, _scene.[Friend]_ecsWorld, clips);
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ClearAndReleaseItems!(clips);
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}
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private void InitGraphics()
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@@ -184,9 +214,13 @@ namespace GlitchyEditor
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}
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ImGui.ID _mainDockspaceId;
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TextureViewer viewer = new TextureViewer() ~ delete _;
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private bool OnImGuiRender(ImGuiRenderEvent event)
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{
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viewer.ViewTexture(Renderer.[Friend]_gBuffer.Normal);
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ImGui.Begin("Test");
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static bool cameraA = true;
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