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Start of 3d renderer integration
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@@ -75,6 +75,13 @@ namespace GlitchyEngine.Renderer
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_context.SetDepthStencilTarget(target);
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}
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public override void UnbindRenderTargets()
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{
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Debug.Profiler.ProfileRendererFunction!();
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_context.UnbindRenderTargets();
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}
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public override void BindRenderTargets()
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{
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Debug.Profiler.ProfileRendererFunction!();
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