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Start of 3d renderer integration
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@@ -34,6 +34,11 @@ namespace GlitchyEngine.Renderer
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* @param setDepthTarget If set to true the depth stencil target of the given renderTarget will be bound (only applies if slot is 0).
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*/
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public extern void SetRenderTarget(RenderTarget2D renderTarget, int slot = 0, bool setDepthTarget = true);
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/**
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* Unbinds all rendertargets.
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*/
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public extern void UnbindRenderTargets();
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/**
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* Binds all.
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