Start of 3d renderer integration

This commit is contained in:
Simon Lübeß
2022-05-04 18:38:59 +02:00
parent 412d0ea965
commit 2817c5b1a1
16 changed files with 733 additions and 14 deletions
@@ -34,6 +34,11 @@ namespace GlitchyEngine.Renderer
* @param setDepthTarget If set to true the depth stencil target of the given renderTarget will be bound (only applies if slot is 0).
*/
public extern void SetRenderTarget(RenderTarget2D renderTarget, int slot = 0, bool setDepthTarget = true);
/**
* Unbinds all rendertargets.
*/
public extern void UnbindRenderTargets();
/**
* Binds all.