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https://github.com/aharabada/glitchy-engine-beef.git
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ScriptEngine work and cleanup
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@@ -25,6 +25,7 @@ public enum ProjectionType : byte
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/// <summary>
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/// A component representing a camera that is attached to the entity.
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/// </summary>
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[EngineClass("GlitchyEngine.World.CameraComponent")]
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public class Camera : Component
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{
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/// <summary>
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@@ -8,6 +8,7 @@ namespace GlitchyEngine.Core;
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/// <br/><br/>
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/// Every entity has a transform component.
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/// </summary>
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[EngineClass("GlitchyEngine.World.TransformComponent")]
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public class Transform : Component
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{
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public Entity? Parent
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