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https://github.com/aharabada/glitchy-engine-beef.git
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ScriptEngine work and cleanup
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@@ -6,6 +6,7 @@ namespace GlitchyEngine.Graphics;
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/// <summary>
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/// Component that renders a circle.
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/// </summary>
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[EngineClass("GlitchyEngine.World.CircleRendererComponent")]
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public class CircleRenderer : Component
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{
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// TODO: Texture2D Sprite
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@@ -6,6 +6,7 @@ namespace GlitchyEngine.Graphics;
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/// Holds a reference to a Mesh.
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/// Can be used in combination with a <see cref="MeshRenderer"/> on the same <see cref="Entity"/> to render the mesh.
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/// </summary>
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[EngineClass("GlitchyEngine.Renderer.MeshComponent")]
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public class Mesh : Component
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{
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@@ -5,6 +5,7 @@ namespace GlitchyEngine.Graphics;
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/// <summary>
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/// Renders a Mesh. The Mesh can be specified by adding a <see cref="Mesh"/> component to the same <see cref="Entity"/>.
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/// </summary>
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[EngineClass("GlitchyEngine.World.MeshRendererComponent")]
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public class MeshRenderer : Component
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{
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/// <summary>
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@@ -6,6 +6,7 @@ namespace GlitchyEngine.Graphics;
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/// <summary>
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/// Component that renders a sprite.
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/// </summary>
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[EngineClass("GlitchyEngine.World.SpriteRendererComponent")]
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public class SpriteRenderer : Component
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{
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// TODO: Texture2D/Sprite
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@@ -7,6 +7,7 @@ namespace GlitchyEngine.Graphics.Text;
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/// <summary>
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/// Renders text.
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/// </summary>
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[EngineClass("GlitchyEngine.World.Components.TextRendererComponent")]
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public class TextRenderer : Component
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{
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/// <summary>
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