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ScriptEngine work and cleanup
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@@ -6,6 +6,7 @@ namespace GlitchyEngine.Graphics;
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/// Holds a reference to a Mesh.
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/// Can be used in combination with a <see cref="MeshRenderer"/> on the same <see cref="Entity"/> to render the mesh.
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/// </summary>
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[EngineClass("GlitchyEngine.Renderer.MeshComponent")]
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public class Mesh : Component
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{
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