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ScriptEngine work and cleanup
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@@ -5,6 +5,7 @@ namespace GlitchyEngine.Graphics;
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/// <summary>
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/// Renders a Mesh. The Mesh can be specified by adding a <see cref="Mesh"/> component to the same <see cref="Entity"/>.
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/// </summary>
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[EngineClass("GlitchyEngine.World.MeshRendererComponent")]
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public class MeshRenderer : Component
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{
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/// <summary>
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