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Basic Entity hierarchy sync
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@@ -1086,6 +1086,11 @@ namespace GlitchyEngine.World
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handler(entity, componentType, component);
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}
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}
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public WorldEnumerator GetEntities()
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{
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return _ecsWorld.Enumerate();
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}
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public WorldEnumerator<TComponent> GetEntities<TComponent>() where TComponent : struct
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{
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