mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Basic Entity hierarchy sync
This commit is contained in:
@@ -9,5 +9,5 @@ StartupObject = "EditorUI.Program"
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BuildKind = "StaticLib"
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BuildCommandsOnCompile = "IfFilesChanged"
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BuildCommandsOnRun = "IfFilesChanged"
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PreBuildCmds = ["npm run build"]
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PreBuildCmds = ["npm run build:debug"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/dist\")"]
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@@ -6,6 +6,7 @@
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"scripts": {
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"dev": "vite",
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"build": "tsc -b && vite build",
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"build:debug": "tsc -b && vite --config vite.config.debug.ts build",
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"lint": "eslint .",
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"preview": "vite preview"
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},
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@@ -14,7 +14,7 @@
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align-items: center;
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--menu-item-height: 2em;
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--menu-item-height: 1.5em;
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}
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/* Remove indentation from lists for menu */
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@@ -25,7 +25,7 @@
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.menu-item
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{
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/* Doesn't change our position, but does something to it, so that
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following absolutes are absolute to us? */
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following absolutes are relative to us? */
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position: relative;
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height: var(--menu-item-height);
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}
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@@ -105,6 +105,7 @@
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background-color: var(--menu-bar-background-color-click);
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list-style: none;
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z-index: 10;
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height: min-content;
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}
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/* Show submenu */
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@@ -1,4 +1,7 @@
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export interface IEngineGlue {
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import { Entity } from "./Entity.ts";
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export interface IEngineGlue
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{
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// Titlebar Events
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handleClickCloseWindow(): void;
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handleClickMaximizeWindow(): void;
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@@ -9,6 +12,9 @@
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handleHoverNonClientArea(hover: boolean): void;
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onClickCreateEmptyEntity(): void;
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requestEntityHierarchyUpdate(): void;
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onUpdateEntities?: (entities: Entity[]) => void;
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}
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function logNotImplemented(functionName: string)
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@@ -54,19 +60,38 @@ class DevEngineGlue implements IEngineGlue {
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{
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logNotImplemented("onClickCreateEmptyEntity");
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}
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requestEntityHierarchyUpdate(): void
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{
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logNotImplemented("requestEntityHierarchyUpdate");
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}
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private callFromEngine_updateEntities(entities: Entity[]): void
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{
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console.log("Yeah!")
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if (EngineGlue.onUpdateEntities)
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{
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EngineGlue.onUpdateEntities(entities);
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}
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else
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{
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logNotImplemented("onUpdateEntities");
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}
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}
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}
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// Globales Objekt deklarieren
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declare global {
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interface Window {
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declare global
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{
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interface Window
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{
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EngineGlue: IEngineGlue;
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}
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}
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// Initialisierung: DevEngineGlue als Fallback setzen wenn noch kein EngineGlue existiert
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if (typeof window.EngineGlue === 'undefined') {
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if (typeof window.EngineGlue === 'undefined')
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{
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window.EngineGlue = new DevEngineGlue();
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}
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// Export für einfacheren Zugriff in der Anwendung
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export const EngineGlue: IEngineGlue = window.EngineGlue;
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@@ -0,0 +1,16 @@
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export type EntityId = number;
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export class Entity
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{
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name: string;
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id: EntityId;
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visible: boolean = true;
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children: EntityId[];
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constructor(name: string, key: number, children: EntityId[] = [])
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{
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this.name = name;
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this.id = key;
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this.children = children;
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}
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}
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@@ -2,7 +2,7 @@
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import {MenuBar, MenuItem} from "../Components/Menu.tsx";
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import "./EntityHierarchyWindow.css";
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import {MouseEventHandler, ReactElement, MouseEvent} from "react";
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import {MouseEvent, MouseEventHandler, ReactElement, useEffect} from "react";
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import IconVisible from "../assets/Icons/AntDesign/eye-visible.svg";
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import IconInvisible from "../assets/Icons/AntDesign/eye-invisible.svg";
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@@ -10,47 +10,61 @@ import {Updater, useImmer} from "use-immer";
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import {EngineGlue} from "../EngineGlue";
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type EntityId = number;
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import {enableMapSet} from "immer"
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import {Entity, EntityId} from "../Entity.ts";
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class Entity
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{
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name: string;
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id: EntityId;
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visible: boolean = true;
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children: EntityId[];
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constructor(name: string, key: number, children: EntityId[] = [])
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{
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this.name = name;
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this.id = key;
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this.children = children;
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}
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}
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enableMapSet()
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type EntityMap = {
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selectedIds: EntityId[];
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selectedIds: Set<EntityId>;
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[id: EntityId]: Entity;
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};
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const entityHierarchy: EntityMap = {
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selectedIds: [],
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0: new Entity("Entity Root", 0, [1, 4]),
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1: new Entity("Entity Entity 1", 1, [2, 3]),
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2: new Entity("Entity Entity 1.1", 2),
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3: new Entity("Entity Entity 1.2", 3),
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4: new Entity("Entity Entity 2", 4, [5, 6]),
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5: new Entity("Entity Entity 2.1", 5),
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6: new Entity("Entity Entity 2.2", 6, [7]),
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7: new Entity("Entity Entity 2.2.1", 7, [8, 9]),
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8: new Entity("Entity Entity 2.2.1.1", 8),
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9: new Entity("Entity Entity 2.2.1.2", 9)
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selectedIds: new Set<EntityId>(),
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// 0 is hardcoded to be the root. The editor must provide this "pseudo"-entity.
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0: new Entity("Root", 0, [])
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};
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export default function EntityHierarchyWindow(props: IDockviewPanelProps)
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{
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const [entities, updateEntities] = useImmer(entityHierarchy);
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useEffect(() => {
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EngineGlue.onUpdateEntities = (entities: Entity[]) => {
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updateEntities(draft => {
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try
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{
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for (const entity of entities)
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{
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// console.log(`${entity.id}: "${entity.name ?? "deleted"}",
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// ${entity.visible ? "Visible" : "Invisible"}, ${entity.children.length} Children: [${entity.children}]`)
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if (entity.name === "undefined")
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{
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delete draft[entity.id];
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draft.selectedIds.delete(entity.id);
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}
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else
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{
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draft[entity.id] = entity;
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}
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}
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}
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catch (e)
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{
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console.log(`Failed to update entities: ${e}`);
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}
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});
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};
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EngineGlue.requestEntityHierarchyUpdate();
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return () => {
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delete EngineGlue.onUpdateEntities;
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};
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}, [updateEntities]);
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return (
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<>
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<MenuBar>
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@@ -83,7 +97,6 @@ export default function EntityHierarchyWindow(props: IDockviewPanelProps)
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<input className="filterEntities" placeholder="Filter entities..."/>
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</MenuBar>
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<EntityTree items={entities} updateItems={updateEntities}/>
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<button className="title-bar__button close" onClick={EngineGlue.handleClickCloseWindow}>🗙</button>
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</>
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);
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}
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@@ -94,7 +107,7 @@ function EntityTreeItem({item, allEntities, updateEntities}: {
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{
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//const [isOpen, setOpen] = useState(false);
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const isSelected = allEntities.selectedIds.includes(item.id);
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const isSelected = allEntities.selectedIds.has(item.id);
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//const isVisible = allEntities[item.id].visible;
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function handleClick(event: MouseEvent)
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@@ -103,11 +116,11 @@ function EntityTreeItem({item, allEntities, updateEntities}: {
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updateEntities(draft => {
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if (isSelected)
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{
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draft.selectedIds = allEntities.selectedIds.filter((id) => {return id != item.id});
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draft.selectedIds.delete(item.id);
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}
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else
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{
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draft.selectedIds.push(item.id);
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draft.selectedIds.add(item.id);
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}
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});
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@@ -180,9 +193,12 @@ function EntityTree({items, updateItems}: { items: EntityMap, updateItems: Updat
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<ul className="tree-view">
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{
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items[0].children.map((childId) => {
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const entity: Entity = items[childId];
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const entity: Entity = items[childId];
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return <EntityTreeItem key={entity.id} item={entity} allEntities={items} updateEntities={updateItems} />;
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if (entity === undefined)
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return;
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return <EntityTreeItem key={entity.id} item={entity} allEntities={items} updateEntities={updateItems} />;
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})
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}
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</ul>
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@@ -52,7 +52,7 @@
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{
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display: flex;
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grid-area: title;
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height: 3em;
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height: 2em;
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align-items: center;
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}
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@@ -0,0 +1,25 @@
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import { defineConfig } from 'vite'
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import react from '@vitejs/plugin-react'
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export default defineConfig(({ mode }) => {
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const isDebug = mode === 'debug'
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return {
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plugins: [react()],
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base: "./",
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build: {
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target: "es2015",
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minify: false,
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terserOptions: undefined,
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rollupOptions: {
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preserveModules: true,
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output: {
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dir: 'dist',
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entryFileNames: '[name].js',
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chunkFileNames: '[name].js',
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assetFileNames: '[name].[ext]'
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}
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}
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}
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}
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})
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@@ -1,6 +1,10 @@
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using Ultralight.CAPI;
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using System;
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using GlitchyEngine;
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using GlitchyEngine.Collections;
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using GlitchyEngine.World;
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using System.Collections;
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using GlitchyEngine.Core;
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using static GlitchyEngine.UI.Window;
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namespace GlitchyEditor.Ultralight;
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@@ -12,6 +16,253 @@ class UltralightMainWindow : UltralightWindow
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}
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public override void Update()
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{
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UpdateEntityHierarchy();
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}
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struct EntityEntry : IDisposable
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{
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public Entity Entity;
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public String Name;
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public UUID ParentId;
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public List<UUID> Children;
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public bool Visible;
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public this(Entity entity, StringView name, UUID parentId, bool visible)
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{
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Entity = entity;
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Name = new String(name);
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ParentId = parentId;
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Children = new List<UUID>();
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Visible = visible;
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}
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public void Dispose()
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{
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delete Name;
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delete Children;
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}
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}
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Dictionary<UUID, EntityEntry> _entities = new .() ~ DeleteDictionaryAndDisposeValues!(_);
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bool _forceEntityHierarchyRebuild = false;
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enum Operation
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{
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None,
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Add,
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Delete,
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Modify
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}
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private void UpdateEntityHierarchy()
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{
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if (DoStuffFunction == null)
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{
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Log.EngineLogger.Error($"{nameof(DoStuffFunction)} is null, skipping entity hierarchy update.");
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return;
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}
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Dictionary<UUID, Operation> updates = scope .();
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GetEntityUpdates(updates);
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SendUpdateToUI(updates);
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}
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private void GetEntityUpdates(Dictionary<UUID, Operation> updates)
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{
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Scene scene = Editor.Instance.CurrentScene;
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// If we have no root, or the scene changed, rebuild the entire tree
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if (_forceEntityHierarchyRebuild || !_entities.ContainsKey(.Zero) || scene != _entities[.Zero].Entity.Scene)
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{
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_forceEntityHierarchyRebuild = false;
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ClearDictionaryAndDisposeValues!(_entities);
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_entities.Add(.Zero, EntityEntry(Entity(.InvalidEntity, scene), "Root", .Zero, true));
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}
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// TODO: entity.EditorFlags.HasFlag(.HideInHierarchy)
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EntityEntry AddEntity(Entity entity)
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{
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UUID entityId = entity.UUID;
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if (!_entities.TryGetValue(entityId, var entry))
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{
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Entity? parent = entity.Parent;
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entry = EntityEntry(entity, entity.Name, parent?.UUID ?? .Zero, !entity.EditorFlags.HasFlag(.HideInScene));
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_entities.Add(entityId, entry);
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updates[entityId] = .Add;
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//if (parent != null)
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//{
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UUID parentId = parent?.UUID ?? .Zero;
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if (!_entities.TryGetValue(parentId, var parentEntry))
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{
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parentEntry = AddEntity(parent.Value);
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}
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else
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{
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updates[parentId] = .Modify;
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}
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parentEntry.Children.Add(entityId);
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//}
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}
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return entry;
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}
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for (let (entityId, entityEntry) in ref _entities)
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{
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// Root node isn't a real entity
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if (entityId == .Zero)
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continue;
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if (scene.GetEntityByID(entityId) case .Ok(let sceneEntity))
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{
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bool changed = false;
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if (entityEntry.Name != sceneEntity.Name)
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{
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entityEntry.Name.Set(sceneEntity.Name);
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changed = true;
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}
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Entity? parentEntity = sceneEntity.Parent;
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UUID newParentEntityId = parentEntity?.UUID ?? .Zero;
|
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UUID oldParentEntityId = entityEntry.ParentId;
|
||||
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if (oldParentEntityId != newParentEntityId)
|
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{
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if (!_entities.TryGetValue(newParentEntityId, var newParentEntry))
|
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{
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newParentEntry = AddEntity(parentEntity.Value);
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}
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newParentEntry.Children.Add(entityId);
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updates[newParentEntityId] = .Modify;
|
||||
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if (_entities.TryGetValue(oldParentEntityId, var oldParentEntry))
|
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{
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oldParentEntry.Children.Remove(entityId);
|
||||
updates[oldParentEntityId] = .Modify;
|
||||
}
|
||||
|
||||
entityEntry.ParentId = newParentEntityId;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
updates[entityId] = .Modify;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
entityEntry.Dispose();
|
||||
|
||||
_entities.Remove(entityId);
|
||||
updates[entityId] = .Delete;
|
||||
}
|
||||
}
|
||||
|
||||
for (EcsEntity entityId in scene.GetEntities())
|
||||
{
|
||||
let entity = Entity(entityId, scene);
|
||||
|
||||
AddEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendUpdateToUI(Dictionary<UUID, Operation> updates)
|
||||
{
|
||||
if (updates.Count == 0)
|
||||
return;
|
||||
|
||||
JSContextRef context = ulViewLockJSContext(_view);
|
||||
defer ulViewUnlockJSContext(_view);
|
||||
|
||||
JSStringRef nameProperty = JSStringCreateWithUTF8CString("name");
|
||||
JSStringRef idProperty = JSStringCreateWithUTF8CString("id");
|
||||
JSStringRef visibleProperty = JSStringCreateWithUTF8CString("visible");
|
||||
JSStringRef childrenProperty = JSStringCreateWithUTF8CString("children");
|
||||
defer JSStringRelease(nameProperty);
|
||||
defer JSStringRelease(idProperty);
|
||||
defer JSStringRelease(visibleProperty);
|
||||
defer JSStringRelease(childrenProperty);
|
||||
|
||||
JSObjectRef jsArray = JSObjectMakeArray(context, 0, null, null);
|
||||
|
||||
uint32 index = 0;
|
||||
for (let (entityId, operation) in updates)
|
||||
{
|
||||
if (operation == .None)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
JSObjectRef jsEntity = JSObjectMake(context, null, null);
|
||||
|
||||
/*
|
||||
name: string;
|
||||
id: EntityId;
|
||||
visible: boolean = true;
|
||||
children: EntityId[];
|
||||
*/
|
||||
|
||||
JSValueRef idObject = JSValueMakeNumber(context, (double)(uint64)entityId);
|
||||
JSObjectSetProperty(context, jsEntity, idProperty, idObject, 0, null);
|
||||
|
||||
if (operation != .Delete)
|
||||
{
|
||||
EntityEntry entry = _entities[entityId];
|
||||
|
||||
JSStringRef entityName = JSStringCreateWithUTF8CString(entry.Name);
|
||||
JSValueRef nameObject = JSValueMakeString(context, entityName);
|
||||
JSStringRelease(entityName);
|
||||
|
||||
JSObjectSetProperty(context, jsEntity, nameProperty, nameObject, 0, null);
|
||||
|
||||
JSValueRef visibleObject = JSValueMakeBoolean(context, true);
|
||||
JSObjectSetProperty(context, jsEntity, visibleProperty, visibleObject, 0, null);
|
||||
|
||||
JSObjectRef childrenArray = JSObjectMakeArray(context, 0, null, null);
|
||||
|
||||
for (let childId in entry.Children)
|
||||
{
|
||||
JSValueRef childIdObject = JSValueMakeNumber(context, (double)(uint64)childId);
|
||||
JSObjectSetPropertyAtIndex(context, childrenArray, (uint32)@childId.Index, childIdObject, null);
|
||||
}
|
||||
|
||||
JSObjectSetProperty(context, jsEntity, childrenProperty, childrenArray, 0, null);
|
||||
}
|
||||
|
||||
JSObjectSetPropertyAtIndex(context, jsArray, index, jsEntity, null);
|
||||
index++;
|
||||
}
|
||||
|
||||
JSValueRef exception = null;
|
||||
DoStuffFunction(context, Span<JSValueRef>(&jsArray, 1), &exception);
|
||||
|
||||
if (exception != null)
|
||||
{
|
||||
/*if (JSValueIsString(context, exception))
|
||||
{
|
||||
Log.EngineLogger.Error($"Failed to update entities: {StringView(JsStringGet)}");
|
||||
}
|
||||
else
|
||||
{*/
|
||||
Log.EngineLogger.Error("Failed to update entities.");
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _hoveringNonClientArea;
|
||||
|
||||
void HandleHoverNonClientArea(JSContextRef context, JSObjectRef thisObject, Span<JSValueRef> arguments, JSValueRef* exception = null)
|
||||
@@ -70,6 +321,33 @@ class UltralightMainWindow : UltralightWindow
|
||||
JSStringRelease(name);
|
||||
}
|
||||
|
||||
private JsFunctionCall DoStuffFunction;
|
||||
|
||||
delegate JSValueRef JsFunctionCall(JSContextRef context, Span<JSValueRef> arguments, JSValueRef* exception);
|
||||
|
||||
private JsFunctionCall GetJsCallbackDelegate(JSContextRef context, JSObjectRef object, StringView functionName)
|
||||
{
|
||||
JSStringRef functionNameString = JSStringCreateWithUTF8CString(functionName.ToScopeCStr!());
|
||||
defer JSStringRelease(functionNameString);
|
||||
|
||||
JSValueRef func = JSObjectGetProperty(context, object, functionNameString, null);
|
||||
|
||||
if (!JSValueIsObject(context, func))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
JSObjectRef functionObject = JSValueToObject(context, func, null);
|
||||
|
||||
if (functionObject == null || !JSObjectIsFunction(context, functionObject))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new (c, args, ex) => {
|
||||
return JSObjectCallAsFunction(c, functionObject, object, (uint32)args.Length, args.Ptr, ex);
|
||||
};
|
||||
}
|
||||
|
||||
private void RegisterEngineGlueFunctions()
|
||||
{
|
||||
@@ -98,6 +376,10 @@ class UltralightMainWindow : UltralightWindow
|
||||
RegisterBeefFunction(context, scriptGlue, "handleClickMaximizeWindow", new:stdAlloc (c, t, a, e) => { _window.ToggleMaximize(); });
|
||||
RegisterBeefFunction(context, scriptGlue, "handleClickMinimizeWindow", new:stdAlloc (c, t, a, e) => { _window.Minimize(); });
|
||||
RegisterBeefFunction(context, scriptGlue, "handleClickCloseWindow", new:stdAlloc (c, t, a, e) => { _window.Close(); });
|
||||
|
||||
RegisterBeefFunction(context, scriptGlue, "requestEntityHierarchyUpdate", new:stdAlloc (c, t, a, e) => { _forceEntityHierarchyRebuild = true; });
|
||||
|
||||
DoStuffFunction = GetJsCallbackDelegate(context, scriptGlue, "callFromEngine_updateEntities");
|
||||
}
|
||||
|
||||
protected override void OnDOMReady(C_View* caller, uint64 frame_id, bool is_main_frame, C_String* url)
|
||||
|
||||
@@ -112,10 +112,28 @@ abstract class UltralightWindow
|
||||
Blit.Blit(_texture, _window.SwapChain.BackBuffer, viewport: _window.SwapChain.BackbufferViewport);
|
||||
}
|
||||
|
||||
public virtual void Update() { }
|
||||
|
||||
public void Render()
|
||||
{
|
||||
CopyToImmediateTexture();
|
||||
CopyToBackBuffer();
|
||||
|
||||
if (Input.IsKeyPressing(Key.A))
|
||||
{
|
||||
ULString str = ulCreateString("window.updateEntities([])");
|
||||
ULString exception = null;
|
||||
ulViewEvaluateScript(_view, str, &exception);
|
||||
|
||||
if (exception != null && ulStringGetLength(exception) != 0)
|
||||
{
|
||||
StringView ex = StringView(ulStringGetData(exception), ulStringGetLength(exception));
|
||||
|
||||
Log.EngineLogger.Error($"Failed to evaluate script: {ex}");
|
||||
}
|
||||
|
||||
ulDestroyString(str);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateTexture()
|
||||
|
||||
@@ -77,6 +77,7 @@ class UltralightLayer : Layer
|
||||
|
||||
for (var window in _windows)
|
||||
{
|
||||
window.Update();
|
||||
window.Render();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,5 +56,10 @@ namespace GlitchyEngine.Core
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
|
||||
public static explicit operator uint64(UUID id)
|
||||
{
|
||||
return id._uuid;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -49,15 +49,39 @@ namespace GlitchyEngine
|
||||
container.Clear();
|
||||
}
|
||||
|
||||
public static mixin DeleteDictionaryAndReleaseValues(var container)
|
||||
public static mixin DeleteDictionaryAndReleaseValues(var dictionary)
|
||||
{
|
||||
if (container != null)
|
||||
if (dictionary != null)
|
||||
{
|
||||
for (var value in container)
|
||||
for (var value in dictionary)
|
||||
{
|
||||
value.value?.ReleaseRef();
|
||||
}
|
||||
delete container;
|
||||
delete dictionary;
|
||||
}
|
||||
}
|
||||
|
||||
public static mixin ClearDictionaryAndDisposeValues(var dictionary)
|
||||
{
|
||||
if (dictionary != null)
|
||||
{
|
||||
for (var value in dictionary)
|
||||
{
|
||||
value.value?.Dispose();
|
||||
}
|
||||
dictionary.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static mixin DeleteDictionaryAndDisposeValues(var dictionary)
|
||||
{
|
||||
if (dictionary != null)
|
||||
{
|
||||
for (var value in dictionary)
|
||||
{
|
||||
value.value?.Dispose();
|
||||
}
|
||||
delete dictionary;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -137,9 +137,9 @@ namespace GlitchyEngine.Renderer
|
||||
if (slices.Length == 0)
|
||||
return .Err;
|
||||
|
||||
if (slices.Length != 1)
|
||||
if (nativeTexture != null && slices.Length != 1)
|
||||
{
|
||||
Runtime.NotImplemented("PlatformSetData(Span<TextureSliceData> slices) with more than 1 slice is not implemented yet.");
|
||||
Runtime.NotImplemented("PlatformSetData(Span<TextureSliceData> slices) with more than 1 slice is not implemented for already created textures.");
|
||||
}
|
||||
|
||||
if(nativeTexture == null)
|
||||
|
||||
@@ -1087,6 +1087,11 @@ namespace GlitchyEngine.World
|
||||
}
|
||||
}
|
||||
|
||||
public WorldEnumerator GetEntities()
|
||||
{
|
||||
return _ecsWorld.Enumerate();
|
||||
}
|
||||
|
||||
public WorldEnumerator<TComponent> GetEntities<TComponent>() where TComponent : struct
|
||||
{
|
||||
return _ecsWorld.Enumerate<TComponent>();
|
||||
|
||||
Reference in New Issue
Block a user