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https://github.com/aharabada/glitchy-engine-beef.git
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RenderTargetGroup GetData, Shader uint support
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@@ -33,7 +33,17 @@ namespace GlitchyEditor.EditWindows
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_selectedEntities.Clear();
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_scene = scene;
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}
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/*public bool SelectEntityWithId(uint32 id, bool addToSelection = false)
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{
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if (!addToSelection)
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_selectedEntities.Clear();
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_scene.[Friend]_ecsWorld.IsValid(id);
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_selectedEntities.Add();
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}*/
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protected override void InternalShow()
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{
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if(!ImGui.Begin(s_WindowTitle, &_open, .MenuBar))
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