RenderTargetGroup GetData, Shader uint support

This commit is contained in:
Simon Lübeß
2022-05-25 22:00:11 +02:00
parent 1418063d68
commit 28f1fad464
19 changed files with 354 additions and 44 deletions
@@ -37,6 +37,8 @@ namespace GlitchyEngine.Renderer
_type = .Float;
case .Int:
_type = .Int;
case .UInt:
_type = .UInt;
default:
Log.EngineLogger.Assert(false, scope $"Unhandled shader variable type: {shaderTypeDescription.Type}");
}