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RenderTargetGroup GetData, Shader uint support
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@@ -37,6 +37,8 @@ namespace GlitchyEngine.Renderer
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_type = .Float;
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case .Int:
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_type = .Int;
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case .UInt:
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_type = .UInt;
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default:
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Log.EngineLogger.Assert(false, scope $"Unhandled shader variable type: {shaderTypeDescription.Type}");
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}
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