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RenderTargetGroup GetData, Shader uint support
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@@ -96,6 +96,9 @@ namespace GlitchyEngine.Renderer
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case typeof(Int4):
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EnsureTypeMatch(1, 4, .Int);
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case typeof(uint32):
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EnsureTypeMatch(1, 1, .UInt);
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case typeof(Matrix4x3):
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EnsureTypeMatch(4, 3, .Float);
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case typeof(Matrix3x3):
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