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RenderTargetGroup GetData, Shader uint support
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@@ -132,6 +132,8 @@ namespace GlitchyEngine.Renderer
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public void SetVariable(String name, Int3 value) => SetVariable<Int3>(name, value);
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public void SetVariable(String name, Int4 value) => SetVariable<Int4>(name, value);
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public void SetVariable(String name, uint32 value) => SetVariable<uint32>(name, value);
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public void SetVariable(String name, Color value) => SetVariable<ColorRGBA>(name, value);
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public void SetVariable(String name, ColorRGB value) => SetVariable<ColorRGB>(name, value);
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public void SetVariable(String name, ColorRGBA value) => SetVariable<ColorRGBA>(name, value);
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