RenderTargetGroup GetData, Shader uint support

This commit is contained in:
Simon Lübeß
2022-05-25 22:00:11 +02:00
parent 1418063d68
commit 28f1fad464
19 changed files with 354 additions and 44 deletions
+23 -9
View File
@@ -12,7 +12,7 @@ namespace GlitchyEngine.Renderer
public Matrix ViewProjection;
public Vector3 CameraPosition;
public RenderTarget2D CameraTarget;
public RenderTarget2D CompositionTarget;
public RenderTargetGroup CompositionTarget;
}
struct ObjectConstants
@@ -78,11 +78,12 @@ namespace GlitchyEngine.Renderer
.(RenderTargetFormat.R16G16B16A16_SNorm){SamplerDescription = desc},
.(RenderTargetFormat.R16G16B16A16_SNorm){SamplerDescription = desc},
.(RenderTargetFormat.R32G32B32A32_Float){SamplerDescription = desc},
.(RenderTargetFormat.R8G8B8A8_UNorm){SamplerDescription = desc}
.(RenderTargetFormat.R8G8B8A8_UNorm){SamplerDescription = desc},
.(RenderTargetFormat.R32_UInt){SamplerDescription = desc, ClearColor = ColorRGBA(0, 0, 0, 0)},
),
TargetDescription(.D24_UNorm_S8_UInt){
SamplerDescription = desc,
ClearColor = .(1.0f, 0, 0)
ClearColor = .DepthStencil(1.0f, 0)
});
Target = new RenderTargetGroup(targetDesc);
}
@@ -167,6 +168,7 @@ namespace GlitchyEngine.Renderer
RenderCommand.Init();
Renderer2D.Init();
FullscreenQuad.Init();
InitLineRenderer(effectLibrary);
InitDeferredRenderer(effectLibrary);
@@ -179,7 +181,8 @@ namespace GlitchyEngine.Renderer
DeinitDeferredRenderer();
DeinitLineRenderer();
FullscreenQuad.Deinit();
Renderer2D.Deinit();
_context.ReleaseRef();
@@ -303,7 +306,7 @@ namespace GlitchyEngine.Renderer
//_sceneConstants.Update();
}
public static void BeginScene(Camera camera, Matrix transform, RenderTarget2D renderTarget, RenderTarget2D finalTarget)
public static void BeginScene(Camera camera, Matrix transform, RenderTarget2D renderTarget, RenderTargetGroup finalTarget)
{
Debug.Profiler.ProfileRendererFunction!();
@@ -314,7 +317,7 @@ namespace GlitchyEngine.Renderer
_sceneConstants.CompositionTarget = finalTarget;
}
public static void BeginScene(EditorCamera camera, RenderTarget2D finalTarget)
public static void BeginScene(EditorCamera camera, RenderTargetGroup finalTarget)
{
Debug.Profiler.ProfileRendererFunction!();
@@ -390,6 +393,8 @@ namespace GlitchyEngine.Renderer
entry.Material.SetVariable("Transform", entry.Transform);
entry.Material.SetVariable("EntityId", entry.EntityId);
Matrix3x3 mat = (Matrix3x3)(entry.Transform).Invert().Transpose();
entry.Material.SetVariable("Transform_InvT", mat);
}
@@ -446,7 +451,7 @@ namespace GlitchyEngine.Renderer
RenderCommand.SetBlendState(_gBufferBlend);
RenderCommand.SetRenderTarget(_sceneConstants.CompositionTarget, 0, false);
RenderCommand.SetRenderTargetGroup(_sceneConstants.CompositionTarget, true);
RenderCommand.BindRenderTargets();
// TODO: Postprocessing effects
@@ -491,12 +496,14 @@ namespace GlitchyEngine.Renderer
public GeometryBinding Mesh;
public Material Material;
public Matrix Transform;
public uint32 EntityId;
public this(GeometryBinding mesh, Material material, Matrix transform)
public this(GeometryBinding mesh, Material material, Matrix transform, uint32 id)
{
Mesh = mesh..AddRef();
Material = material..AddRef();
Transform = transform;
EntityId = id;
}
public void Dispose()
@@ -525,7 +532,14 @@ namespace GlitchyEngine.Renderer
{
Debug.Profiler.ProfileRendererFunction!();
_queue.Add(SubmittedMesh(geometry, material, transform));
_queue.Add(SubmittedMesh(geometry, material, transform, 0));
}
public static void Submit(GeometryBinding geometry, Material material, EcsEntity entity, Matrix transform = .Identity)
{
Debug.Profiler.ProfileRendererFunction!();
_queue.Add(SubmittedMesh(geometry, material, transform, entity.[Friend]Index));
}
public static void Submit(SceneLight light, Matrix transform = .Identity)