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https://github.com/aharabada/glitchy-engine-beef.git
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RenderTargetGroup GetData, Shader uint support
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@@ -48,7 +48,7 @@ namespace GlitchyEngine.World
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{
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}
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public void UpdateRuntime(GameTime gameTime, RenderTarget2D finalTarget)
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public void UpdateRuntime(GameTime gameTime, RenderTargetGroup finalTarget)
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{
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Debug.Profiler.ProfileRendererFunction!();
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@@ -111,7 +111,7 @@ namespace GlitchyEngine.World
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}
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}
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public void UpdateEditor(GameTime gameTime, EditorCamera camera, RenderTarget2D viewportTarget, delegate void() DebugDraw3D, delegate void() DrawDebug2D)
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public void UpdateEditor(GameTime gameTime, EditorCamera camera, RenderTargetGroup viewportTarget, delegate void() DebugDraw3D, delegate void() DrawDebug2D)
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{
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Debug.Profiler.ProfileRendererFunction!();
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@@ -124,7 +124,7 @@ namespace GlitchyEngine.World
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for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
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{
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Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
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Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
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}
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for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
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