RenderTargetGroup GetData, Shader uint support

This commit is contained in:
Simon Lübeß
2022-05-25 22:00:11 +02:00
parent 1418063d68
commit 28f1fad464
19 changed files with 354 additions and 44 deletions
+3 -3
View File
@@ -48,7 +48,7 @@ namespace GlitchyEngine.World
{
}
public void UpdateRuntime(GameTime gameTime, RenderTarget2D finalTarget)
public void UpdateRuntime(GameTime gameTime, RenderTargetGroup finalTarget)
{
Debug.Profiler.ProfileRendererFunction!();
@@ -111,7 +111,7 @@ namespace GlitchyEngine.World
}
}
public void UpdateEditor(GameTime gameTime, EditorCamera camera, RenderTarget2D viewportTarget, delegate void() DebugDraw3D, delegate void() DrawDebug2D)
public void UpdateEditor(GameTime gameTime, EditorCamera camera, RenderTargetGroup viewportTarget, delegate void() DebugDraw3D, delegate void() DrawDebug2D)
{
Debug.Profiler.ProfileRendererFunction!();
@@ -124,7 +124,7 @@ namespace GlitchyEngine.World
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())