Added Textures

This commit is contained in:
Simon Lübeß
2021-02-08 12:37:30 +01:00
parent 1055712ec1
commit 2adb138f72
8 changed files with 691 additions and 516 deletions
@@ -0,0 +1,48 @@
using System;
using DirectX.D3D11;
using DirectX.Common;
using DirectXTK;
using internal GlitchyEngine.Renderer;
namespace GlitchyEngine.Renderer
{
extension Texture2D
{
internal ID3D11Texture2D* nativeTexture ~ _?.Release();
internal ID3D11ShaderResourceView* nativeView ~ _?.Release();
internal Texture2DDescription nativeDesc;
public override uint32 Width => nativeDesc.Width;
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void LoadTexturePlatform()
{
nativeTexture?.Release();
nativeView?.Release();
HResult loadResult = DDSTextureLoader.CreateDDSTextureFromFile(_context.nativeDevice, _path.ToScopedNativeWChar!(),
(.)&nativeTexture, &nativeView);
if(loadResult.Failed)
{
Log.EngineLogger.Error($"Failed to load texture \"{_path}\". Error({(int)loadResult}): {loadResult}");
nativeTexture?.Release();
nativeView?.Release();
// TODO: load fallback texture
}
nativeTexture.GetDescription(out nativeDesc);
}
public override void Bind(uint32 slot)
{
_context.nativeContext.VertexShader.SetShaderResources(slot, 1, &nativeView);
_context.nativeContext.PixelShader.SetShaderResources(slot, 1, &nativeView);
}
}
}
@@ -1,491 +1,491 @@
#if GE_WINDOWS
using System;
using DirectX.Common;
using DirectX.Windows;
using DirectX.Windows.Winuser;
using DirectX.Windows.Kernel32;
using DirectX.Windows.WindowMessages;
using GlitchyEngine.Events;
using System.Diagnostics;
using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using static System.Windows;
namespace GlitchyEngine
{
/// The windows specific Window implementation
public extension Window
{
const String WindowClassName = "GlitchyEngineWindow";
private Windows.HInstance _instanceHandle;
private Windows.HWnd _windowHandle;
private WindowClassExW _windowClass;
private WindowRectangle _clientRect;
private MinMaxInfo _minMaxInfo;
private String _title ~ delete _;
private bool _isVSync = true;
private GraphicsContext _graphicsContext ~ _?.ReleaseRef();
public override GraphicsContext Context => _graphicsContext;
public override int32 MinWidth
{
get => _minMaxInfo.MinimumTrackingSize.x;
set => _minMaxInfo.MinimumTrackingSize.x = value;
}
public override int32 MinHeight
{
get => _minMaxInfo.MinimumTrackingSize.y;
set => _minMaxInfo.MinimumTrackingSize.y = value;
}
public override int32 MaxWidth
{
get => _minMaxInfo.MaximumTrackingSize.x;
set => _minMaxInfo.MaximumTrackingSize.x = value;
}
public override int32 MaxHeight
{
get => _minMaxInfo.MaximumTrackingSize.y;
set => _minMaxInfo.MaximumTrackingSize.y = value;
}
//
// Size
//
public override Point Size
{
get => *(Point*)&_clientRect.Width;
set
{
*(Point*)&_clientRect.Width = value;
ApplyRectangle();
}
}
public override int32 Width
{
get => _clientRect.Width;
set
{
_clientRect.Width = value;
ApplyRectangle();
}
}
public override int32 Height
{
get => _clientRect.Height;
set
{
_clientRect.Height = value;
ApplyRectangle();
}
}
//
// Position
//
public override Point Position
{
get => *(Point*)&_clientRect;
set
{
*(Point*)&_clientRect = value;
ApplyRectangle();
}
}
public override int32 PositionX
{
get => _clientRect.X;
set
{
_clientRect.X = value;
ApplyRectangle();
}
}
public override int32 PositionY
{
get => _clientRect.Y;
set
{
_clientRect.Y = value;
ApplyRectangle();
}
}
public override StringView Title
{
get
{
if (_title == null)
LoadTitle();
return _title;
}
set => SetWindowTextW(_windowHandle, value.ToScopedNativeWChar!());
}
public override bool IsVSync
{
get => _isVSync;
set => _isVSync = value;
}
public override void* NativeWindow => (void*)(int)_windowHandle;
public override this(WindowDescription desc)
{
_minMaxInfo.MaximumTrackingSize.x = int32.MaxValue;
_minMaxInfo.MaximumTrackingSize.y = int32.MaxValue;
Init(desc);
}
[LinkName(.C)]
static extern Windows.IntBool DestroyWindow(Windows.HWnd hWnd);
[LinkName("UnregisterClassW")]
static extern Windows.IntBool UnregisterClass(char16* className, Windows.HInstance hInstance);
public ~this()
{
if(!DestroyWindow(_windowHandle))
{
HResult res = (.)GetLastError();
Log.EngineLogger.Error($"Failed to destroy window: Message ({(int)res}): {res}");
}
UnregisterClass(WindowClassName.ToScopedNativeWChar!(), _instanceHandle);
}
private void Init(WindowDescription desc)
{
Log.EngineLogger.Trace($"Creating window \"{desc.Title}\" ({desc.Width}, {desc.Height})...");
_instanceHandle = (.)GetModuleHandleW(null);
_windowClass = .();
_windowClass.Style = .HorizontalRedrawOnChange | .VerticalRedrawOnChange;
_windowClass.WindowProcedure = => MessageHandler;
_windowClass.HInstance = (.)_instanceHandle;
if (desc.Icon.Ptr != null)
_windowClass.Icon = LoadImageW(0, desc.Icon.ToScopedNativeWChar!(), .Icon, 0, 0, .LoadFromFile);
else
_windowClass.Icon = 0;
_windowClass.Cursor = LoadCursorW(0, IDC_ARROW);
_windowClass.BackgroundBrush = (HBRUSH)SystemColor.WindowFrame;
_windowClass.ClassName = WindowClassName.ToScopedNativeWChar!();
if (RegisterClassExW(ref _windowClass) == 0)
{
uint32 lastError = GetLastError();
Log.EngineLogger.Error($"Failed to register window class. Message({(int)lastError}): {(HResult)lastError}");
Runtime.FatalError("Failed to register window class");
}
_windowHandle = CreateWindowExW(.None, _windowClass.ClassName, desc.Title.ToScopedNativeWChar!(), .WS_OVERLAPPEDWINDOW | .WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, desc.Width, desc.Height, 0, 0, (.)_instanceHandle, null);
_graphicsContext = new GraphicsContext(_windowHandle);
_graphicsContext.Init();
void* myPtr = Internal.UnsafeCastToPtr(this);
SetWindowLongPtrW(_windowHandle, GWL_USERDATA, (int)myPtr);
LoadWindowRectangle();
Log.EngineLogger.Trace($"Created window \"{Title}\" ({Width}, {Height})");
}
private bool _isResizingOrMoving;
private bool _isMinimized;
[CLink]
static extern IntBool IsWindowUnicode(HWND whnd);
private static LRESULT MessageHandler(HWND hwnd, uint32 uMsg, WPARAM wParam, LPARAM lParam)
{
void* windowPtr = (void*)GetWindowLongPtrW(hwnd, GWL_USERDATA);
Window window = (Window)Internal.UnsafeCastToObject(windowPtr);
if (window == null)
{
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
ImGui.ImGuiImplWin32.WndProcHandler(hwnd, uMsg, wParam, lParam);
switch (uMsg)
{
////
//// Sizing and Moving
////
// Window min/max size requested
case WM_GETMINMAXINFO:
{
MinMaxInfo* info = (.)(void*)lParam;
info.MinimumTrackingSize = window._minMaxInfo.MinimumTrackingSize;
info.MaximumTrackingSize = window._minMaxInfo.MaximumTrackingSize;
}
// Window size changed
case WM_SIZE:
{
if (wParam == (.)ResizingType.Minimized)
{
window._isMinimized = true;
}
else if (window._isMinimized)
{
window._isMinimized = false;
}
else
{
SplitHighAndLowOrder!(lParam, out window._clientRect.Width, out window._clientRect.Height);
window._graphicsContext.SwapChain.Width = (.)window._clientRect.Width;
window._graphicsContext.SwapChain.Height = (.)window._clientRect.Height;
window._graphicsContext.SwapChain.ApplyChanges();
WindowResizeEvent event = scope WindowResizeEvent(window._clientRect.Width, window._clientRect.Height, window._isResizingOrMoving);
window._eventCallback(event);
}
}
// Window position changed
case WM_MOVE:
{
if (wParam == (.)ResizingType.Minimized)
{
window._isMinimized = true;
}
else if (window._isMinimized)
{
window._isMinimized = false;
}
else
{
SplitHighAndLowOrder!(lParam, out window._clientRect.X, out window._clientRect.Y);
var event = scope WindowMoveEvent(window._clientRect.X, window._clientRect.Y, window._isResizingOrMoving);
window._eventCallback(event);
}
}
// Window resizing/moving started
case WM_ENTERSIZEMOVE:
window._isResizingOrMoving = true;
// Window resizing/moving ended
case WM_EXITSIZEMOVE:
{
window._isResizingOrMoving = false;
var resEvent = scope WindowResizeEvent(window._clientRect.Width, window._clientRect.Height, false);
window._eventCallback(resEvent);
var moveEvent = scope WindowMoveEvent(window._clientRect.X, window._clientRect.Y, false);
window._eventCallback(moveEvent);
}
////
//// Keyboard input
////
case WM_KEYDOWN:
{
var event = scope KeyPressedEvent((Key)wParam, (int32)lParam & 0xFFFF);
window._eventCallback(event);
}
case WM_KEYUP:
{
var event = scope KeyReleasedEvent((Key)wParam);
window._eventCallback(event);
}
////
//// Mouse input
////
// Left mouse button
case WM_LBUTTONDOWN:
{
var event = scope MouseButtonPressedEvent(.LeftButton);
window._eventCallback(event);
}
case WM_LBUTTONUP:
{
var event = scope MouseButtonReleasedEvent(.LeftButton);
window._eventCallback(event);
}
// Right mouse button
case WM_RBUTTONDOWN:
{
var event = scope MouseButtonPressedEvent(.RightButton);
window._eventCallback(event);
}
case WM_RBUTTONUP:
{
var event = scope MouseButtonReleasedEvent(.RightButton);
window._eventCallback(event);
}
// Middle mouse button
case WM_MBUTTONDOWN:
{
var event = scope MouseButtonPressedEvent(.MiddleButton);
window._eventCallback(event);
}
case WM_MBUTTONUP:
{
var event = scope MouseButtonReleasedEvent(.MiddleButton);
window._eventCallback(event);
}
// X button
case WM_XBUTTONDOWN:
{
MouseButton button = .None;
if (HighOrder!((int64)wParam) == 1)
button = .XButton1;
else
button = .XButton2;
var event = scope MouseButtonPressedEvent(button);
window._eventCallback(event);
}
case WM_XBUTTONUP:
{
MouseButton button = .None;
if (HighOrder!((int64)wParam) == 1)
button = .XButton1;
else
button = .XButton2;
var event = scope MouseButtonReleasedEvent(button);
window._eventCallback(event);
}
// Vertical scrolling
case WM_MOUSEWHEEL:
{
int32 rotation = (int16)HighOrder!((int64)wParam) / WHEEL_DELTA;
var event = scope MouseScrolledEvent(0, rotation);
window._eventCallback(event);
}
// Horizontal scrolling
case WM_MOUSEHWHEEL:
{
int32 rotation = (int16)HighOrder!((int64)wParam) / WHEEL_DELTA;
var event = scope MouseScrolledEvent(rotation, 0);
window._eventCallback(event);
}
case WM_MOUSEMOVE:
{
SplitHighAndLowOrder!(lParam, let x, let y);
var event = scope MouseMovedEvent(x, y);
window._eventCallback(event);
}
// Todo: DirectInput
////
//// Application
////
case WM_CHAR:
{
var event = scope KeyTypedEvent((char16)wParam);
window._eventCallback(event);
return 0;
}
// Window title changed
case WM_SETTEXT:
{
// Deletes and nulls _title so that it will be reloaded on the next call of Title.get
delete window._title;
window._title = null;
}
case WM_SYSCOMMAND:
{
/* Remove beeping sound when ALT + some key is pressed. */
if (wParam == SC_KEYMENU)
return 0;
}
// Window closing
case WM_CLOSE:
{
var event = scope WindowCloseEvent();
window._eventCallback(event);
return 0;
}
}
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
public override void Update()
{
Message message = .();
while (PeekMessageW(&message, 0, 0, 0, .Remove))
{
TranslateMessage(&message);
DispatchMessageW(&message);
}
}
private void LoadWindowRectangle()
{
GetClientRect(_windowHandle, let rectangle);
_clientRect.X = rectangle.Left;
_clientRect.Y = rectangle.Top;
_clientRect.Width = rectangle.Right - rectangle.Left;
_clientRect.Height = rectangle.Bottom - rectangle.Top;
}
private void ApplyRectangle()
{
SetWindowPos(_windowHandle, 0, _clientRect.X, _clientRect.Y, _clientRect.Width, _clientRect.Height, 0);
}
[LinkName(.C)]
private static extern IntBool SetWindowPos(HWND hWnd, HWND hWndInsertAfter, int32 X, int32 Y, int32 cx, int32 cy, uint32 uFlags);
/**
* Gets the window title via WinApi and stores it in _title.
*/
private void LoadTitle()
{
int32 length = GetWindowTextLengthW(_windowHandle) + 1;
char16[] chars = scope char16[length];
Span<char16> titleSpan = .(chars, 0, length - 1);
GetWindowTextW(_windowHandle, chars.CArray(), length);
_title = new String(titleSpan);
}
}
}
#if GE_WINDOWS
using System;
using DirectX.Common;
using DirectX.Windows;
using DirectX.Windows.Winuser;
using DirectX.Windows.Kernel32;
using DirectX.Windows.WindowMessages;
using GlitchyEngine.Events;
using System.Diagnostics;
using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using static System.Windows;
namespace GlitchyEngine
{
/// The windows specific Window implementation
public extension Window
{
const String WindowClassName = "GlitchyEngineWindow";
private Windows.HInstance _instanceHandle;
private Windows.HWnd _windowHandle;
private WindowClassExW _windowClass;
private WindowRectangle _clientRect;
private MinMaxInfo _minMaxInfo;
private String _title ~ delete _;
private bool _isVSync = true;
private GraphicsContext _graphicsContext ~ _?.ReleaseRef();
public override GraphicsContext Context => _graphicsContext;
public override int32 MinWidth
{
get => _minMaxInfo.MinimumTrackingSize.x;
set => _minMaxInfo.MinimumTrackingSize.x = value;
}
public override int32 MinHeight
{
get => _minMaxInfo.MinimumTrackingSize.y;
set => _minMaxInfo.MinimumTrackingSize.y = value;
}
public override int32 MaxWidth
{
get => _minMaxInfo.MaximumTrackingSize.x;
set => _minMaxInfo.MaximumTrackingSize.x = value;
}
public override int32 MaxHeight
{
get => _minMaxInfo.MaximumTrackingSize.y;
set => _minMaxInfo.MaximumTrackingSize.y = value;
}
//
// Size
//
public override Point Size
{
get => *(Point*)&_clientRect.Width;
set
{
*(Point*)&_clientRect.Width = value;
ApplyRectangle();
}
}
public override int32 Width
{
get => _clientRect.Width;
set
{
_clientRect.Width = value;
ApplyRectangle();
}
}
public override int32 Height
{
get => _clientRect.Height;
set
{
_clientRect.Height = value;
ApplyRectangle();
}
}
//
// Position
//
public override Point Position
{
get => *(Point*)&_clientRect;
set
{
*(Point*)&_clientRect = value;
ApplyRectangle();
}
}
public override int32 PositionX
{
get => _clientRect.X;
set
{
_clientRect.X = value;
ApplyRectangle();
}
}
public override int32 PositionY
{
get => _clientRect.Y;
set
{
_clientRect.Y = value;
ApplyRectangle();
}
}
public override StringView Title
{
get
{
if (_title == null)
LoadTitle();
return _title;
}
set => SetWindowTextW(_windowHandle, value.ToScopedNativeWChar!());
}
public override bool IsVSync
{
get => _isVSync;
set => _isVSync = value;
}
public override void* NativeWindow => (void*)(int)_windowHandle;
public override this(WindowDescription desc)
{
_minMaxInfo.MaximumTrackingSize.x = int32.MaxValue;
_minMaxInfo.MaximumTrackingSize.y = int32.MaxValue;
Init(desc);
}
[LinkName(.C)]
static extern Windows.IntBool DestroyWindow(Windows.HWnd hWnd);
[LinkName("UnregisterClassW")]
static extern Windows.IntBool UnregisterClass(char16* className, Windows.HInstance hInstance);
public ~this()
{
if(!DestroyWindow(_windowHandle))
{
HResult res = (.)GetLastError();
Log.EngineLogger.Error($"Failed to destroy window: Message ({(int)res}): {res}");
}
UnregisterClass(WindowClassName.ToScopedNativeWChar!(), _instanceHandle);
}
private void Init(WindowDescription desc)
{
Log.EngineLogger.Trace($"Creating window \"{desc.Title}\" ({desc.Width}, {desc.Height})...");
_instanceHandle = (.)GetModuleHandleW(null);
_windowClass = .();
_windowClass.Style = .HorizontalRedrawOnChange | .VerticalRedrawOnChange;
_windowClass.WindowProcedure = => MessageHandler;
_windowClass.HInstance = (.)_instanceHandle;
if (desc.Icon.Ptr != null)
_windowClass.Icon = LoadImageW(0, desc.Icon.ToScopedNativeWChar!(), .Icon, 0, 0, .LoadFromFile);
else
_windowClass.Icon = 0;
_windowClass.Cursor = LoadCursorW(0, IDC_ARROW);
_windowClass.BackgroundBrush = (HBRUSH)SystemColor.WindowFrame;
_windowClass.ClassName = WindowClassName.ToScopedNativeWChar!();
if (RegisterClassExW(ref _windowClass) == 0)
{
uint32 lastError = GetLastError();
Log.EngineLogger.Error($"Failed to register window class. Message({(int)lastError}): {(HResult)lastError}");
Runtime.FatalError("Failed to register window class");
}
_windowHandle = CreateWindowExW(.None, _windowClass.ClassName, desc.Title.ToScopedNativeWChar!(), .WS_OVERLAPPEDWINDOW | .WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, desc.Width, desc.Height, 0, 0, (.)_instanceHandle, null);
_graphicsContext = new GraphicsContext(_windowHandle);
_graphicsContext.Init();
void* myPtr = Internal.UnsafeCastToPtr(this);
SetWindowLongPtrW(_windowHandle, GWL_USERDATA, (int)myPtr);
LoadWindowRectangle();
Log.EngineLogger.Trace($"Created window \"{Title}\" ({Width}, {Height})");
}
private bool _isResizingOrMoving;
private bool _isMinimized;
[CLink]
static extern IntBool IsWindowUnicode(HWND whnd);
private static LRESULT MessageHandler(HWND hwnd, uint32 uMsg, WPARAM wParam, LPARAM lParam)
{
void* windowPtr = (void*)GetWindowLongPtrW(hwnd, GWL_USERDATA);
Window window = (Window)Internal.UnsafeCastToObject(windowPtr);
if (window == null)
{
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
ImGui.ImGuiImplWin32.WndProcHandler(hwnd, uMsg, wParam, lParam);
switch (uMsg)
{
////
//// Sizing and Moving
////
// Window min/max size requested
case WM_GETMINMAXINFO:
{
MinMaxInfo* info = (.)(void*)lParam;
info.MinimumTrackingSize = window._minMaxInfo.MinimumTrackingSize;
info.MaximumTrackingSize = window._minMaxInfo.MaximumTrackingSize;
}
// Window size changed
case WM_SIZE:
{
if (wParam == (.)ResizingType.Minimized)
{
window._isMinimized = true;
}
else if (window._isMinimized)
{
window._isMinimized = false;
}
else
{
SplitHighAndLowOrder!(lParam, out window._clientRect.Width, out window._clientRect.Height);
window._graphicsContext.SwapChain.Width = (.)window._clientRect.Width;
window._graphicsContext.SwapChain.Height = (.)window._clientRect.Height;
window._graphicsContext.SwapChain.ApplyChanges();
WindowResizeEvent event = scope WindowResizeEvent(window._clientRect.Width, window._clientRect.Height, window._isResizingOrMoving);
window._eventCallback(event);
}
}
// Window position changed
case WM_MOVE:
{
if (wParam == (.)ResizingType.Minimized)
{
window._isMinimized = true;
}
else if (window._isMinimized)
{
window._isMinimized = false;
}
else
{
SplitHighAndLowOrder!(lParam, out window._clientRect.X, out window._clientRect.Y);
var event = scope WindowMoveEvent(window._clientRect.X, window._clientRect.Y, window._isResizingOrMoving);
window._eventCallback(event);
}
}
// Window resizing/moving started
case WM_ENTERSIZEMOVE:
window._isResizingOrMoving = true;
// Window resizing/moving ended
case WM_EXITSIZEMOVE:
{
window._isResizingOrMoving = false;
var resEvent = scope WindowResizeEvent(window._clientRect.Width, window._clientRect.Height, false);
window._eventCallback(resEvent);
var moveEvent = scope WindowMoveEvent(window._clientRect.X, window._clientRect.Y, false);
window._eventCallback(moveEvent);
}
////
//// Keyboard input
////
case WM_KEYDOWN:
{
var event = scope KeyPressedEvent((Key)wParam, (int32)lParam & 0xFFFF);
window._eventCallback(event);
}
case WM_KEYUP:
{
var event = scope KeyReleasedEvent((Key)wParam);
window._eventCallback(event);
}
////
//// Mouse input
////
// Left mouse button
case WM_LBUTTONDOWN:
{
var event = scope MouseButtonPressedEvent(.LeftButton);
window._eventCallback(event);
}
case WM_LBUTTONUP:
{
var event = scope MouseButtonReleasedEvent(.LeftButton);
window._eventCallback(event);
}
// Right mouse button
case WM_RBUTTONDOWN:
{
var event = scope MouseButtonPressedEvent(.RightButton);
window._eventCallback(event);
}
case WM_RBUTTONUP:
{
var event = scope MouseButtonReleasedEvent(.RightButton);
window._eventCallback(event);
}
// Middle mouse button
case WM_MBUTTONDOWN:
{
var event = scope MouseButtonPressedEvent(.MiddleButton);
window._eventCallback(event);
}
case WM_MBUTTONUP:
{
var event = scope MouseButtonReleasedEvent(.MiddleButton);
window._eventCallback(event);
}
// X button
case WM_XBUTTONDOWN:
{
MouseButton button = .None;
if (HighOrder!((int64)wParam) == 1)
button = .XButton1;
else
button = .XButton2;
var event = scope MouseButtonPressedEvent(button);
window._eventCallback(event);
}
case WM_XBUTTONUP:
{
MouseButton button = .None;
if (HighOrder!((int64)wParam) == 1)
button = .XButton1;
else
button = .XButton2;
var event = scope MouseButtonReleasedEvent(button);
window._eventCallback(event);
}
// Vertical scrolling
case WM_MOUSEWHEEL:
{
int32 rotation = (int16)HighOrder!((int64)wParam) / WHEEL_DELTA;
var event = scope MouseScrolledEvent(0, rotation);
window._eventCallback(event);
}
// Horizontal scrolling
case WM_MOUSEHWHEEL:
{
int32 rotation = (int16)HighOrder!((int64)wParam) / WHEEL_DELTA;
var event = scope MouseScrolledEvent(rotation, 0);
window._eventCallback(event);
}
case WM_MOUSEMOVE:
{
SplitHighAndLowOrder!(lParam, let x, let y);
var event = scope MouseMovedEvent(x, y);
window._eventCallback(event);
}
// Todo: DirectInput
////
//// Application
////
case WM_CHAR:
{
var event = scope KeyTypedEvent((char16)wParam);
window._eventCallback(event);
return 0;
}
// Window title changed
case WM_SETTEXT:
{
// Deletes and nulls _title so that it will be reloaded on the next call of Title.get
delete window._title;
window._title = null;
}
case WM_SYSCOMMAND:
{
/* Remove beeping sound when ALT + some key is pressed. */
if (wParam == SC_KEYMENU)
return 0;
}
// Window closing
case WM_CLOSE:
{
var event = scope WindowCloseEvent();
window._eventCallback(event);
return 0;
}
}
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
public override void Update()
{
Message message = .();
while (PeekMessageW(&message, 0, 0, 0, .Remove))
{
TranslateMessage(&message);
DispatchMessageW(&message);
}
}
private void LoadWindowRectangle()
{
GetClientRect(_windowHandle, let rectangle);
_clientRect.X = rectangle.Left;
_clientRect.Y = rectangle.Top;
_clientRect.Width = rectangle.Right - rectangle.Left;
_clientRect.Height = rectangle.Bottom - rectangle.Top;
}
private void ApplyRectangle()
{
SetWindowPos(_windowHandle, 0, _clientRect.X, _clientRect.Y, _clientRect.Width, _clientRect.Height, 0);
}
[LinkName(.C)]
private static extern IntBool SetWindowPos(HWND hWnd, HWND hWndInsertAfter, int32 X, int32 Y, int32 cx, int32 cy, uint32 uFlags);
/**
* Gets the window title via WinApi and stores it in _title.
*/
private void LoadTitle()
{
int32 length = GetWindowTextLengthW(_windowHandle) + 1;
char16[] chars = scope char16[length];
Span<char16> titleSpan = .(chars, 0, length - 1);
GetWindowTextW(_windowHandle, chars.CArray(), length);
_title = new String(titleSpan);
}
}
}
#endif
+45
View File
@@ -0,0 +1,45 @@
using System;
namespace GlitchyEngine.Renderer
{
public abstract class Texture : RefCounted
{
protected GraphicsContext _context ~ _?.ReleaseRef();
public GraphicsContext Context => _context;
public abstract uint32 Width {get;}
public abstract uint32 Height {get;}
public abstract uint32 Depth {get;}
public abstract uint32 ArraySize {get;}
public abstract uint32 MipLevels {get;}
public abstract void Bind(uint32 slot = 0);
protected this(GraphicsContext context)
{
_context = context..AddRef();
}
}
public class Texture2D : Texture
{
protected String _path ~ delete _;
public override extern uint32 Width {get;}
public override extern uint32 Height {get;}
public override uint32 Depth => 1;
public override extern uint32 ArraySize {get;}
public override extern uint32 MipLevels {get;}
public override extern void Bind(uint32 slot = 0);
public this(GraphicsContext context, String path) : base(context)
{
this._path = new String(path);
LoadTexturePlatform();
}
protected extern void LoadTexturePlatform();
}
}
Submodule GlitchyEngine/vendor/DirectXTK updated: 8fc6870ac0...b53d2f196e
Binary file not shown.
-1
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@@ -11,7 +11,6 @@ cbuffer ObjectConstants
float4x4 Transform;
}
cbuffer Constants
{
float4 BaseColor;
+53
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@@ -0,0 +1,53 @@
Texture2D ColorTexture;
SamplerState TextureSampler;
cbuffer SceneConstants
{
float4x4 ViewProjection = float4x4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
}
cbuffer ObjectConstants
{
float4x4 Transform;
}
cbuffer Constants
{
float4 BaseColor;
}
struct VS_IN
{
float3 Position : POSITION;
float4 Color : COLOR;
float2 TexCoord : TEXCOORD;
};
struct PS_IN
{
float4 Position : SV_POSITION;
float4 Color : COLOR;
float2 TexCoord : TEXCOORD;
};
PS_IN VS(VS_IN input)
{
PS_IN output;
float4 worldPosition = mul(Transform, float4(input.Position, 1));
output.Position = mul(ViewProjection, worldPosition);
output.Color = input.Color;
output.TexCoord = input.TexCoord;
return output;
}
float4 PS(PS_IN input) : SV_TARGET
{
return input.Color * ColorTexture.Sample(TextureSampler, input.TexCoord);
}
+54 -24
View File
@@ -13,11 +13,13 @@ namespace Sandbox
class ExampleLayer : Layer
{
private OrthographicCamera _camera ~ delete _; // PerspectiveCamera
struct VertexColor : IVertexData
[Ordered]
struct VertexColorTexture : IVertexData
{
public Vector3 Position;
public Color Color;
public Vector2 TexCoord;
public this() => this = default;
@@ -25,6 +27,14 @@ namespace Sandbox
{
Position = pos;
Color = color;
TexCoord = .();
}
public this(Vector3 pos, Color color, Vector2 texCoord)
{
Position = pos;
Color = color;
TexCoord = texCoord;
}
//public static readonly InputElementDescription[] InputLayout ~ delete _;
@@ -52,11 +62,14 @@ namespace Sandbox
RasterizerState _rasterizerState ~ delete _;
Effect _effect ~ _?.ReleaseRef();
Effect _textureEffect ~ _?.ReleaseRef();
ConstantBuffer _cBuffer ~ _?.ReleaseRef();
GraphicsContext _context ~ _?.ReleaseRef();
Texture2D _texture ~ _?.ReleaseRef();
private Vector3 CircleCoord(float angle)
{
return .(Math.Cos(angle), Math.Sin(angle), 0);
@@ -79,12 +92,25 @@ namespace Sandbox
ps.ReleaseRef();
}
{
_textureEffect = new Effect();
let vs = Shader.FromFile!<VertexShader>(_context, "content\\textureShader.hlsl", "VS");
_textureEffect.VertexShader = vs;
vs.ReleaseRef();
let ps = Shader.FromFile!<PixelShader>(_context, "content\\textureShader.hlsl", "PS");
_textureEffect.PixelShader = ps;
ps.ReleaseRef();
}
// Create Input Layout
_vertexLayout = new VertexLayout(_context, new .(
VertexElement(.R32G32B32_Float, "POSITION"),
VertexElement(.R8G8B8A8_UNorm, "COLOR"),
), _effect.VertexShader);
VertexElement(.R32G32_Float, "TEXCOORD"),
), _textureEffect.VertexShader);
_cBuffer = _effect.PixelShader.Buffers["Constants"] as ConstantBuffer;
@@ -97,17 +123,17 @@ namespace Sandbox
_geometryBinding.SetVertexLayout(_vertexLayout);
float pO3 = Math.PI_f / 3.0f;
VertexColor[?] vertices = .(
VertexColor(.Zero, Color(255,255,255)),
VertexColor(CircleCoord(0), Color(255, 0, 0)),
VertexColor(CircleCoord(pO3), Color(255,255, 0)),
VertexColor(CircleCoord(pO3*2), Color( 0,255, 0)),
VertexColor(CircleCoord(Math.PI_f), Color( 0,255,255)),
VertexColor(CircleCoord(-pO3*2), Color( 0, 0,255)),
VertexColor(CircleCoord(-pO3), Color(255, 0,255)),
VertexColorTexture[?] vertices = .(
VertexColorTexture(.Zero, Color(255,255,255)),
VertexColorTexture(CircleCoord(0), Color(255, 0, 0)),
VertexColorTexture(CircleCoord(pO3), Color(255,255, 0)),
VertexColorTexture(CircleCoord(pO3*2), Color( 0,255, 0)),
VertexColorTexture(CircleCoord(Math.PI_f), Color( 0,255,255)),
VertexColorTexture(CircleCoord(-pO3*2), Color( 0, 0,255)),
VertexColorTexture(CircleCoord(-pO3), Color(255, 0,255)),
);
_vertexBuffer = new VertexBuffer(_context, typeof(VertexColor), (.)vertices.Count, .Immutable);
_vertexBuffer = new VertexBuffer(_context, typeof(VertexColorTexture), (.)vertices.Count, .Immutable);
_vertexBuffer.SetData(vertices);
_geometryBinding.SetVertexBufferSlot(_vertexBuffer, 0);
@@ -130,14 +156,14 @@ namespace Sandbox
_quadGeometryBinding.SetPrimitiveTopology(.TriangleList);
_quadGeometryBinding.SetVertexLayout(_vertexLayout);
VertexColor[?] vertices = .(
VertexColor(Vector3(-0.75f, 0.75f, 0), Color.White),
VertexColor(Vector3(-0.75f, -0.75f, 0), Color.White),
VertexColor(Vector3(0.75f, -0.75f, 0), Color.White),
VertexColor(Vector3(0.75f, 0.75f, 0), Color.White),
VertexColorTexture[?] vertices = .(
VertexColorTexture(Vector3(-0.75f, 0.75f, 0), Color.White, .(0, 0)),
VertexColorTexture(Vector3(-0.75f, -0.75f, 0), Color.White, .(0, 1)),
VertexColorTexture(Vector3(0.75f, -0.75f, 0), Color.White, .(1, 1)),
VertexColorTexture(Vector3(0.75f, 0.75f, 0), Color.White, .(1, 0)),
);
_quadVertexBuffer = new VertexBuffer(_context, typeof(VertexColor), (.)vertices.Count, .Immutable);
_quadVertexBuffer = new VertexBuffer(_context, typeof(VertexColorTexture), (.)vertices.Count, .Immutable);
_quadVertexBuffer.SetData(vertices);
_quadGeometryBinding.SetVertexBufferSlot(_quadVertexBuffer, 0);
@@ -165,6 +191,8 @@ namespace Sandbox
_camera.FovY = Math.PI_f / 4;
_camera.Position = .(0, -1, -5);
*/
_texture = new Texture2D(_context, "content/Textures/Checkerboard.dds");
}
public override void Update(GameTime gameTime)
@@ -216,12 +244,6 @@ namespace Sandbox
Renderer.BeginScene(_camera);
_cBuffer["BaseColor"].SetData(ColorRGBA.White);
_cBuffer.Update();
Renderer.Submit(_geometryBinding, _effect);
Renderer.Submit(_quadGeometryBinding, _effect, .Translation(2, 0, 0));
for(int x < 20)
for(int y < 20)
{
@@ -235,6 +257,14 @@ namespace Sandbox
Matrix transform = Matrix.Translation(x * 0.2f, y * 0.2f, 0) * Matrix.Scaling(0.1f);
Renderer.Submit(_quadGeometryBinding, _effect, transform);
}
_cBuffer["BaseColor"].SetData(ColorRGBA.White);
_cBuffer.Update();
_texture.Bind();
Renderer.Submit(_geometryBinding, _effect);
Renderer.Submit(_quadGeometryBinding, _textureEffect, .Scaling(1.5f));
Renderer.EndScene();
}