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Basic material serialisation
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using GlitchyEngine.Content;
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using System;
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using System.IO;
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namespace GlitchyEditor.Assets;
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interface IAssetSaver
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{
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Result<void> EditorSaveAsset(Stream file, Asset asset, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager);
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}
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