mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Basic material serialisation
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@@ -7,11 +7,26 @@ using GlitchyEngine;
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using GlitchyEngine.Renderer;
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using ImGui;
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using GlitchyEngine.Math;
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using System.Diagnostics;
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using Bon.Integrated;
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namespace GlitchyEditor.Assets;
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class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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{
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public static bool TryGetValue(Dictionary<String, Variant> parameters, String name, out Variant value)
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{
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if (parameters.TryGetValue(name, let param))
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{
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value = param;
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return true;
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}
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value = ?;
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return false;
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}
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mixin DropAssetTarget<T>() where T : Asset
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{
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Asset asset = null;
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@@ -83,18 +98,6 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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private void ShowVariables(Material material, Effect effect)
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{
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bool TryGetValue(Dictionary<String, Variant> parameters, String name, out Variant value)
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{
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if (parameters.TryGetValue(name, let param))
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{
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value = param;
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return true;
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}
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value = ?;
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return false;
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}
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for (let (name, arguments) in effect.[Friend]_variableDescriptions)
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{
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@@ -194,16 +197,123 @@ class MaterialAssetLoaderConfig : AssetLoaderConfig
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}
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[BonTarget]
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public enum VariableValue
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{
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case Float(float Value);
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case Float2(Vector2 Value);
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case Float3(Vector3 Value);
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case Float4(Vector4 Value);
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case Int(int Value);
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case Int2(Int2 Value);
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case Int3(Int3 Value);
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case Int4(Int4 Value);
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case ColorRGB(ColorRGB Value);
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case ColorRGBA(ColorRGBA Value);
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case None;
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/*static this()
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{
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gBonEnv.typeHandlers.Add(typeof(Self),
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((.)new => VariableValueSerialize, (.)new => VariableValueDeserialize));
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}
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static void VariableValueSerialize(BonWriter writer, ValueView value, BonEnvironment env)
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{
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Log.EngineLogger.Assert(value.type == typeof(Self));
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let variableValue = value.Get<Self>();
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writer.Type(variableValue)
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using (writer.ObjectBlock())
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{
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Serialize.Value(writer, nameof(MaterialFile.Effect), materialFile.Effect, env);
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Serialize.Value(writer, nameof(MaterialFile.Textures), materialFile.Textures, env);
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}
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}
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static Result<void> VariableValueDeserialize(BonReader reader, ValueView val, BonEnvironment env)
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{
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return .Ok;
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}*/
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}
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[BonTarget]
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class MaterialFile
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{
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public String Effect ~ delete _;
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public Dictionary<String, String> Textures ~ DeleteDictionaryAndKeysAndValues!(_);
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//public Dictionary<String, Object> Variables;
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public Dictionary<String, VariableValue> Variables ~
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{
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if (_ != null)
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{
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for (var entry in _)
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{
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delete entry.key;
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//delete entry.value;
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/*if (entry.value.HasValue)
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entry.value->Dispose();*/
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}
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delete _;
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}
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};
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/*static this()
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{
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gBonEnv.typeHandlers.Add(typeof(Self),
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((.)new => MaterialSerialize, (.)new => MaterialDeserialize));
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}
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static void MaterialSerialize(BonWriter writer, ValueView value, BonEnvironment env)
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{
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Log.EngineLogger.Assert(value.type == typeof(Self));
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let materialFile = value.Get<Self>();
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using (writer.ObjectBlock())
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{
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Serialize.Value(writer, nameof(MaterialFile.Effect), materialFile.Effect, env);
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Serialize.Value(writer, nameof(MaterialFile.Textures), materialFile.Textures, env);
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}
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}
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private static void SerializeVariablesDictionary(BonWriter writer, MaterialFile materialFile, BonEnvironment env)
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{
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using (writer.ArrayBlock())
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{
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for (let (name, value) in materialFile.Variables)
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{
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let keyVal = ValueView(typeof(String), name);
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Serialize.Value(writer, keyVal, env);
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writer.Pair();
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ValueView valueVal;// = ValueView(, entriesPtr + (currentIndex * entryStride) + entryValueOffset);
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switch(value.GetType())
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{
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case typeof(ColorRGBA):
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writer.Identifier("ColorRGBA");
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default:
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}
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Serialize.Value(writer, valueVal, env);
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}
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}
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}
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static Result<void> MaterialDeserialize(BonReader reader, ValueView val, BonEnvironment env)
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{
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return .Ok;
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}*/
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}
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class MaterialAssetLoader : IAssetLoader //, IReloadingAssetLoader
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class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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{
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private static readonly List<StringView> _fileExtensions = new .(){".mat"} ~ delete _;
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@@ -225,10 +335,11 @@ class MaterialAssetLoader : IAssetLoader //, IReloadingAssetLoader
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MaterialFile materialFile = scope .();
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var result = Bon.Deserialize<MaterialFile>(ref materialFile, text);
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if (result case .Err)
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{
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Log.EngineLogger.Error("Failed to load material.");
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Debug.SafeBreak();
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return null;
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// TODO: return error material
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}
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@@ -243,7 +354,7 @@ class MaterialAssetLoader : IAssetLoader //, IReloadingAssetLoader
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{
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if (texture == null)
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{
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Log.EngineLogger.Error("Failed to load texture.");
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Log.EngineLogger.Error($"Failed to load texture \"{textureIdentifier}\".");
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// TODO: LoadAsset should return an error texture.
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}
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@@ -253,17 +364,167 @@ class MaterialAssetLoader : IAssetLoader //, IReloadingAssetLoader
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fx.ReleaseRef();
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/*for (let (slotName, textureIdentifier) in materialFile.Variables)
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for (let (slotName, variableValue) in materialFile.Variables)
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{
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if (texture == null)
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switch (variableValue)
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{
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Log.EngineLogger.Error("Failed to load texture.");
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// TODO: LoadAsset should return an error texture.
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case .ColorRGBA(let value):
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material.SetVariable(slotName, value);
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case .ColorRGB(let value):
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material.SetVariable(slotName, value);
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case .Float(let value):
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material.SetVariable(slotName, value);
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case .Float2(let value):
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material.SetVariable(slotName, value);
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case .Float3(let value):
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material.SetVariable(slotName, value);
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case .Float4(let value):
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material.SetVariable(slotName, value);
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case .None:
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default:
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Log.EngineLogger.Error("Errorre");
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}
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material.SetVariable(slotName, );
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}*/
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}
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return material; //ModelLoader.LoadMesh(file, subAsset.Value, 0);
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return material;
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}
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public Result<void> EditorSaveAsset(Stream file, Asset asset, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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Material material = asset as Material;
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if (material == null)
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{
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Log.EngineLogger.Error("Asset must be a Material!");
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return .Err;
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}
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MaterialFile materialFile = scope .();
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materialFile.Effect = new String(material.Effect.Identifier);
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materialFile.Textures = new .();
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materialFile.Variables = new .();
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//material.SetTexture();
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for (let (slotName, textureViewBinding) in material.[Friend]_textures)
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{
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//materialFile.Textures.Add(slotName, textureViewBinding.)
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}
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Effect effect = material.Effect;
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if (effect == null)
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return .Ok;
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for (let (name, arguments) in effect.[Friend]_variableDescriptions)
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{
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VariableValue variableValue = .None;
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//Object variantValue = null;
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let variable = effect.Variables[name];
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bool hasPreviewType = MaterialAssetPropertiesEditor.TryGetValue(arguments, "Type", var previewType);
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if (hasPreviewType && previewType.Get<String>() == "Color")
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{
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Log.EngineLogger.AssertDebug(variable.Type == .Float && variable.Rows == 1);
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if (variable.Columns == 3)
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{
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material.GetVariable<ColorRGB>(variable.Name, var value);
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value = ColorRGB.LinearToSRGB((ColorRGB)value);
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//variantValue = new box value;
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variableValue = .ColorRGB(value);
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}
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else if (variable.Columns == 4)
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{
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material.GetVariable<ColorRGBA>(variable.Name, var value);
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value = ColorRGBA.LinearToSRGB((ColorRGBA)value);
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variableValue = .ColorRGBA(value);
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//variantValue = new box value;
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}
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}
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else if (variable.Type == .Float && variable.Rows == 1)
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{
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switch (variable.Columns)
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{
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case 1:
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material.GetVariable<float>(variable.Name, let value);
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variableValue = .Float(value);
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case 2:
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material.GetVariable<Vector2>(variable.Name, let value);
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variableValue = .Float2(value);
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case 3:
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material.GetVariable<Vector3>(variable.Name, let value);
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variableValue = .Float3(value);
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case 4:
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material.GetVariable<Vector4>(variable.Name, let value);
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variableValue = .Float4(value);
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}
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/*bool hasMin = TryGetValue(arguments, "Min", var min);
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bool hasMax = TryGetValue(arguments, "Max", var max);
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for (int r < variable.Rows)
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{
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switch (variable.Columns)
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{
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case 1:
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material.GetVariable<float>(variable.Name, var value);
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float[1] minV = hasMin ? min.Get<float[1]>() : .(float.MinValue);
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float[1] maxV = hasMax ? max.Get<float[1]>() : .(float.MaxValue);
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if (ImGui.EditVector<1>(displayName, ref *(float[1]*)&value, .(), 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 2:
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material.GetVariable<Vector2>(variable.Name, var value);
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Vector2 minV = hasMin ? min.Get<Vector2>() : .(float.MinValue);
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Vector2 maxV = hasMax ? max.Get<Vector2>() : .(float.MaxValue);
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if (ImGui.EditVector2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 3:
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material.GetVariable<Vector3>(variable.Name, var value);
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Vector3 minV = hasMin ? min.Get<Vector3>() : .(float.MinValue);
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Vector3 maxV = hasMax ? max.Get<Vector3>() : .(float.MaxValue);
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if (ImGui.EditVector3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 4:
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material.GetVariable<Vector4>(variable.Name, var value);
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Vector4 minV = hasMin ? min.Get<Vector4>() : .(float.MinValue);
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Vector4 maxV = hasMax ? max.Get<Vector4>() : .(float.MaxValue);
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if (ImGui.EditVector4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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}
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}*/
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}
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materialFile.Variables.Add(name, variableValue);
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}
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String text = scope .();
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gBonEnv.serializeFlags |= .IncludeDefault | .Verbose;
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Bon.Serialize<MaterialFile>(materialFile, text);
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StreamWriter writer = scope .(file, .UTF8, 1024);
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writer.Write(text);
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return .Ok;
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}
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}
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