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Flush Renderer2D when instance buffer is full
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@@ -327,6 +327,11 @@ namespace GlitchyEngine.Renderer
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}
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_rawInstances[_setInstances++] = .(quad.Transform, quad.Color, quad.uvTransform);
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if(_setInstances == _rawInstances.Count)
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{
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FlushInstances();
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}
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}
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FlushInstances();
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