Flush Renderer2D when instance buffer is full

This commit is contained in:
Simon Lübeß
2021-09-19 17:36:58 +02:00
parent 22a4bc355e
commit 2d5c408b54
+5
View File
@@ -327,6 +327,11 @@ namespace GlitchyEngine.Renderer
} }
_rawInstances[_setInstances++] = .(quad.Transform, quad.Color, quad.uvTransform); _rawInstances[_setInstances++] = .(quad.Transform, quad.Color, quad.uvTransform);
if(_setInstances == _rawInstances.Count)
{
FlushInstances();
}
} }
FlushInstances(); FlushInstances();