Added MathHelper

- common Values of Pi
- Degree <-> Radians conversions
This commit is contained in:
Simon Lübeß
2021-09-02 23:34:42 +02:00
parent 78aeacc8a1
commit 2d8efa0154
2 changed files with 129 additions and 0 deletions
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using System;
using GlitchyEngine.Math;
namespace GlitchyEngine.Test.Math
{
static class MathHelperTest
{
[Test]
public static void TestDegToRad()
{
{
float deg = 0;
float rad = MathHelper.ToRadians(deg);
Test.Assert(rad == 0.0f);
}
{
float deg = 45;
float rad = MathHelper.ToRadians(deg);
Test.Assert(rad == MathHelper.PiOverFour);
}
{
float deg = 180;
float rad = MathHelper.ToRadians(deg);
Test.Assert(rad == MathHelper.Pi);
}
{
float deg = -360;
float rad = MathHelper.ToRadians(deg);
Test.Assert(rad == -MathHelper.TwoPi);
}
}
[Test]
public static void TestRadToDeg()
{
{
float rad = 0;
float deg = MathHelper.ToDegrees(rad);
Test.Assert(deg == 0.0f);
}
{
float rad = MathHelper.PiOverFour;
float deg = MathHelper.ToDegrees(rad);
Test.Assert(deg == 45);
}
{
float rad = MathHelper.Pi;
float deg = MathHelper.ToDegrees(rad);
Test.Assert(deg == 180);
}
{
float rad = -MathHelper.TwoPi;
float deg = MathHelper.ToDegrees(rad);
Test.Assert(deg == -360);
}
}
}
}
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namespace GlitchyEngine.Math
{
public static class MathHelper
{
public const float Pi = 3.14159265359f;
public const float TwoPi = 6.28318530718f;
public const float PiOverTwo = 1.57079632679f;
public const float PiOverThree = 1.0471975511965f;
public const float PiOverFour = 0.7853981633974f;
/// Converts radians to degrees
const float RadToDeg = 180.0f / Pi;
/// Converts radians to degrees
const float DegToRad = Pi / 180.0f;
// Converts the given radians to degrees
public static float ToDegrees(float radians)
{
return radians * RadToDeg;
}
// Converts the given radians to degrees
public static Vector2 ToDegrees(Vector2 radians)
{
return radians * RadToDeg;
}
// Converts the given radians to degrees
public static Vector3 ToDegrees(Vector3 radians)
{
return radians * RadToDeg;
}
// Converts the given radians to degrees
public static Vector4 ToDegrees(Vector4 radians)
{
return radians * RadToDeg;
}
// Converts the given degrees to radians
public static float ToRadians(float degrees)
{
return degrees * DegToRad;
}
// Converts the given degrees to radians
public static Vector2 ToRadians(Vector2 degrees)
{
return degrees * DegToRad;
}
// Converts the given degrees to radians
public static Vector3 ToRadians(Vector3 degrees)
{
return degrees * DegToRad;
}
// Converts the given degrees to radians
public static Vector4 ToRadians(Vector4 degrees)
{
return degrees * DegToRad;
}
}
}