mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Basic multiple windows working
This commit is contained in:
@@ -15,6 +15,9 @@ namespace GlitchyEngine
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static Application s_Instance = null;
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private Window _mainWindow;
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private append List<Window> _windows = .();
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private RendererAPI _rendererApi;
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private bool _running = true;
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@@ -53,6 +56,8 @@ namespace GlitchyEngine
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public Settings Settings {get; private set;} = new .() ~ delete _;
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public List<Window> Windows => _windows;
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public this()
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{
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Profiler.ProfileFunction!();
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@@ -122,7 +127,11 @@ namespace GlitchyEngine
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delete _layerStack;
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delete _rendererApi;
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delete _mainWindow;
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while (!_windows.IsEmpty)
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{
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delete _windows.Back;
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}
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delete _gameTime;
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@@ -197,8 +206,11 @@ namespace GlitchyEngine
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#if IMGUI
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_imGuiLayer.ImGuiRender();
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#endif
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_mainWindow.SwapChain.Present();
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for (Window window in _windows)
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{
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window.SwapChain.Present();
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}
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}
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}
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}
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@@ -4,6 +4,7 @@ namespace GlitchyEngine.Events
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{
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public class MouseMovedEvent : Event, IEvent
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{
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private Window _window;
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private int32 _mouseX, _mouseY;
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public override EventType EventType => .MouseMoved;
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@@ -14,11 +15,14 @@ namespace GlitchyEngine.Events
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public static EventType StaticType => .MouseMoved;
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public Window Window => _window;
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public int32 PositionX => _mouseX;
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public int32 PositionY => _mouseY;
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public this(int32 x, int32 y)
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public this(Window window, int32 x, int32 y)
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{
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_window = window;
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_mouseX = x;
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_mouseY = y;
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}
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@@ -95,14 +99,18 @@ namespace GlitchyEngine.Events
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public abstract class MouseButtonEvent : Event
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{
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protected Window _window;
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protected MouseButton _mouseButton;
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public override EventCategory Category => .Input | .Mouse;
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public Window Window => _window;
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public MouseButton MouseButton => _mouseButton;
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protected this(MouseButton mouseButton)
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protected this(Window window, MouseButton mouseButton)
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{
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_window = window;
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_mouseButton = mouseButton;
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}
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}
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@@ -115,7 +123,7 @@ namespace GlitchyEngine.Events
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public static EventType StaticType => .MouseButtonPressed;
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public this(MouseButton mouseButton) : base(mouseButton) { }
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public this(Window window, MouseButton mouseButton) : base(window, mouseButton) { }
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public override void ToString(String strBuffer)
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{
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@@ -132,7 +140,7 @@ namespace GlitchyEngine.Events
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public static EventType StaticType => .MouseButtonReleased;
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public this(MouseButton mouseButton) : base(mouseButton) { }
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public this(Window window, MouseButton mouseButton) : base(window, mouseButton) { }
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public override void ToString(String strBuffer)
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{
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@@ -162,6 +162,8 @@ namespace GlitchyEngine
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_minMaxInfo.MaximumTrackingSize.x = int32.MaxValue;
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_minMaxInfo.MaximumTrackingSize.y = int32.MaxValue;
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Application.Instance.Windows.Add(this);
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Init(desc);
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}
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@@ -181,7 +183,10 @@ namespace GlitchyEngine
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Log.EngineLogger.Error($"Failed to destroy window: Message ({(int)res}): {res}");
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}
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// TODO manage window classes somehow
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UnregisterClass(WindowClassName.ToScopedNativeWChar!(), _instanceHandle);
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Application.Instance.Windows.Remove(this);
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}
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[LinkName(.C)]
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@@ -217,7 +222,7 @@ namespace GlitchyEngine
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{
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uint32 lastError = GetLastError();
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Log.EngineLogger.Error($"Failed to register window class. Message({(int)lastError}): {(HResult)lastError}");
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Runtime.FatalError("Failed to register window class");
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//Runtime.FatalError("Failed to register window class");
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}
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{
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@@ -381,34 +386,34 @@ namespace GlitchyEngine
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// Left mouse button
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case WM_LBUTTONDOWN:
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{
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var event = scope MouseButtonPressedEvent(.LeftButton);
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var event = scope MouseButtonPressedEvent(window, .LeftButton);
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window._eventCallback(event);
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}
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case WM_LBUTTONUP:
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{
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var event = scope MouseButtonReleasedEvent(.LeftButton);
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var event = scope MouseButtonReleasedEvent(window, .LeftButton);
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window._eventCallback(event);
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}
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// Right mouse button
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case WM_RBUTTONDOWN:
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{
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var event = scope MouseButtonPressedEvent(.RightButton);
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var event = scope MouseButtonPressedEvent(window, .RightButton);
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window._eventCallback(event);
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}
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case WM_RBUTTONUP:
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{
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var event = scope MouseButtonReleasedEvent(.RightButton);
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var event = scope MouseButtonReleasedEvent(window, .RightButton);
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window._eventCallback(event);
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}
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// Middle mouse button
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case WM_MBUTTONDOWN:
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{
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var event = scope MouseButtonPressedEvent(.MiddleButton);
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var event = scope MouseButtonPressedEvent(window, .MiddleButton);
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window._eventCallback(event);
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}
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case WM_MBUTTONUP:
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{
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var event = scope MouseButtonReleasedEvent(.MiddleButton);
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var event = scope MouseButtonReleasedEvent(window, .MiddleButton);
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window._eventCallback(event);
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}
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// X button
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@@ -420,7 +425,7 @@ namespace GlitchyEngine
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else
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button = .XButton2;
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var event = scope MouseButtonPressedEvent(button);
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var event = scope MouseButtonPressedEvent(window, button);
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window._eventCallback(event);
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}
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case WM_XBUTTONUP:
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@@ -431,7 +436,7 @@ namespace GlitchyEngine
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else
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button = .XButton2;
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var event = scope MouseButtonReleasedEvent(button);
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var event = scope MouseButtonReleasedEvent(window, button);
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window._eventCallback(event);
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}
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// Vertical scrolling
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@@ -453,8 +458,8 @@ namespace GlitchyEngine
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case WM_MOUSEMOVE:
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{
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SplitHighAndLowOrder!(lParam, let x, let y);
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var event = scope MouseMovedEvent(x, y);
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var event = scope MouseMovedEvent(window, x, y);
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window._eventCallback(event);
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}
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case WM_INPUT:
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@@ -470,8 +475,8 @@ namespace GlitchyEngine
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RAWINPUT* raw = (.)rawData.CArray();
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if (raw.Header.Type == RIM_TYPEMOUSE)
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{
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var event = scope MouseMovedEvent(raw.Data.Mouse.lLastX, raw.Data.Mouse.lLastY);
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window._eventCallback(event);
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var event = scope MouseMovedEvent(window, raw.Data.Mouse.lLastX, raw.Data.Mouse.lLastY);
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//window._eventCallback(event);
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// We accumulate the raw movements an collect them once each frame in WindowsInput.Impl_NewFrame()
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window._rawMouseMovementAccumulator += int2(raw.Data.Mouse.lLastX, raw.Data.Mouse.lLastY);
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@@ -31,7 +31,7 @@ namespace GlitchyEngine
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public delegate void EventCallback(Event e);
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protected EventCallback _eventCallback ~ delete _;
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protected EventCallback _eventCallback = new => DefaultEventHandler ~ delete _;
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public SwapChain SwapChain => _swapChain;
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@@ -105,7 +105,11 @@ namespace GlitchyEngine
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public EventCallback EventCallback
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{
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get => _eventCallback;
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set => _eventCallback = value;
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set
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{
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delete _eventCallback;
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_eventCallback = value;
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}
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}
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public extern void Update();
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@@ -114,5 +118,10 @@ namespace GlitchyEngine
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* Sets the Icon of the window to the given file.
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*/
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public extern Result<void> SetIcon(StringView filePath);
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private void DefaultEventHandler(Event e)
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{
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Log.EngineLogger.Error($"No event handler registered for window.");
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}
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}
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}
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