Initialize ScriptGlue whenever ScriptEngine loads assemblies

This commit is contained in:
Simon Lübeß
2023-12-26 02:01:14 +01:00
parent a4c311c2e4
commit 2e82f24fd7
+2 -1
View File
@@ -214,7 +214,6 @@ static class ScriptEngine
public static void Init()
{
InitMono();
ScriptGlue.Init();
LoadScriptAssemblies();
}
@@ -304,6 +303,8 @@ static class ScriptEngine
{
Debug.Profiler.ProfileFunction!();
ScriptGlue.Init();
CreateAppDomain("GlitchyEngineScriptRuntime");
(s_CoreAssembly, s_CoreAssemblyImage) = LoadAssembly("resources/scripts/ScriptCore.dll", _debuggingEnabled);