Serialize Enums (and maybe Entitiy/Component refs)

This commit is contained in:
Simon Lübeß
2023-12-25 21:46:19 +01:00
parent 215e1f6500
commit 2f86f751a4
6 changed files with 135 additions and 93 deletions
+2 -2
View File
@@ -536,7 +536,7 @@ static class ScriptGlue
#region Serialization
[RegisterCall("ScriptGlue::Serialization_SerializeField")]
static void Serialization_SerializeField(void* serializationContext, SerializationType type, MonoString* nameObject, MonoObject* valueObject)
static void Serialization_SerializeField(void* serializationContext, SerializationType type, MonoString* nameObject, MonoObject* valueObject, MonoString* fullTypeName)
{
SerializedObject context = Internal.UnsafeCastToObject(serializationContext) as SerializedObject;
@@ -544,7 +544,7 @@ static class ScriptGlue
char8* name = Mono.mono_string_to_utf8(nameObject);
context.AddField(StringView(name), type, valueObject);
context.AddField(StringView(name), type, valueObject, fullTypeName);
Mono.mono_free(name);
}