diff --git a/GlitchyEngine/src/World/TransformSystem.bf b/GlitchyEngine/src/World/TransformSystem.bf index f10df5e..0f848ff 100644 --- a/GlitchyEngine/src/World/TransformSystem.bf +++ b/GlitchyEngine/src/World/TransformSystem.bf @@ -8,14 +8,10 @@ namespace GlitchyEngine.World { _frame++; - for(var entity in world.Enumerate(typeof(TransformComponent))) for(var (entity, transform) in world.Enumerate()) { UpdateEntity(entity, transform, world); } - { - UpdateEntity(entity, world); - } } private static void UpdateEntity(Entity entity, TransformComponent* transform, EcsWorld world)